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    Build Log

    Build started: Project: GameScanner, Configuration: Release|Win32

    Command Lines
      Creating temporary file "f:\GameScanner\trunk\GameScanner\GameScanner\Release\RSP00008E46483384.rsp" with contents
    [
    /O2 /Oi /GL /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_CRT_SECURE_NO_WARNINGS" /D "_MBCS" /FD /EHsc /MT /Gy /Yu"stdafx.h" /Fp"Release\GameScanner.pch" /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TP .\GameScanner.cpp
    ]
    Creating command line "cl.exe @f:\GameScanner\trunk\GameScanner\GameScanner\Release\RSP00008E46483384.rsp /nologo /errorReport:prompt"
    Creating temporary file "f:\GameScanner\trunk\GameScanner\GameScanner\Release\RSP00008F46483384.rsp" with contents
    [
    /OUT:"F:\GameScanner\trunk\GameScanner\Release\GameScanner.exe" /VERSION:2.0.0 /INCREMENTAL:NO /MANIFEST /MANIFESTFILE:"Release\GameScanner.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"f:\GameScanner\trunk\GameScanner\Release\GameScanner.pdb" /SUBSYSTEM:WINDOWS /STACK:1000000 /OPT:REF /OPT:ICF /LTCG /DYNAMICBASE /NXCOMPAT /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

    ".\Release\BuddyManager.obj"

    ".\Release\config.obj"

    ".\Release\CVSFile.obj"

    ".\Release\dde_wrapper.obj"

    ".\Release\Download.obj"

    ".\Release\GameManager.obj"

    ".\Release\GameScanner.obj"

    ".\Release\hl_md5.obj"

    ".\Release\hl_md5wrapper.obj"

    ".\Release\ImageMenu.obj"

    ".\Release\Internet.obj"

    ".\Release\IPtoCountry.obj"

    ".\Release\Language.obj"

    ".\Release\ListViewHeader.obj"

    ".\Release\Logger.obj"

    ".\Release\q3.obj"

    ".\Release\q4.obj"

    ".\Release\rcon.obj"

    ".\Release\scanner.obj"

    ".\Release\ScriptEngine.obj"

    ".\Release\stdafx.obj"

    ".\Release\steam.obj"

    ".\Release\Timer.obj"

    ".\Release\tinystr.obj"

    ".\Release\tinyxml.obj"

    ".\Release\tinyxmlerror.obj"

    ".\Release\tinyxmlparser.obj"

    ".\Release\TreeViewManager.obj"

    ".\Release\unreal.obj"

    ".\Release\utilz.obj"

    ".\Release\XmlConfig.obj"

    ".\Release\XmlFile.obj"

    ".\Release\GameScanner.res"
    ]
    Creating command line "link.exe @f:\GameScanner\trunk\GameScanner\GameScanner\Release\RSP00008F46483384.rsp /NOLOGO /ERRORREPORT:PROMPT"
    Creating temporary file "f:\GameScanner\trunk\GameScanner\GameScanner\Release\RSP00009046483384.rsp" with contents
    [
    /outputresource:"..\Release\GameScanner.exe;#1" /manifest

    .\Release\GameScanner.exe.intermediate.manifest
    ]
    Creating command line "mt.exe @f:\GameScanner\trunk\GameScanner\GameScanner\Release\RSP00009046483384.rsp /nologo"
    Creating temporary file "f:\GameScanner\trunk\GameScanner\GameScanner\Release\BAT00009146483384.bat" with contents
    [
    @echo Manifest resource last updated at %TIME% on %DATE% > .\Release\mt.dep
    ]
    Creating command line "f:\GameScanner\trunk\GameScanner\GameScanner\Release\BAT00009146483384.bat"

    Output Window
      Compiling...
    GameScanner.cpp
    .\GameScanner.cpp(164) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(164) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(164) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(164) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(165) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(165) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(171) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(171) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(172) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(172) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(172) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(172) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(173) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(173) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(183) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(183) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(183) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(183) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(184) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(184) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(185) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(185) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(189) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(189) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(192) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(192) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(193) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(193) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(197) : warning C4305: 'initializing' : truncation from 'int' to 'char'
    .\GameScanner.cpp(197) : warning C4309: 'initializing' : truncation of constant value
    .\GameScanner.cpp(5244) : warning C4101: 'a' : unreferenced local variable
    .\GameScanner.cpp(11504) : warning C4101: 'a' : unreferenced local variable
    Linking...
    Generating code
    Finished generating code
    Embedding manifest...

    Results
      Build log was saved at "file://f:\GameScanner\trunk\GameScanner\GameScanner\Release\BuildLog.htm"
    GameScanner - 0 error(s), 32 warning(s)