Kingpin v1.21 Fixes:
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+ 20% Bandwidth reduction
+ Added more spawn points to team_towers
+ Fixed spawning inside teammates
+ Fixed button cheating in team_rival

Kingpin v1.20 Fixes/Changes:
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+ New "g_mapcycle_file" variable, to set the cycle list to something other than "maps.lst" or "teammaps.lst"
+ Added "kickban" command to server (works same as "kick <id>" but also adds the ip to the filter list)
+ Download skins option in Player Setup menu
+ added "time" command to consol
+ fixed server exploit
+ alterations to voting system
+ client model server crash with dm_locational_damage enabled
+ Invisible player models for unknown female skins
+ Chasecam observer mode
+ New "Push Download" tech for faster file transfers
+ Make download system backwards compatible with old servers AND old clients
+ Server's send "deposited" to GameSpy via "deaths" field
+ Disable CD check when enabling CD music in options
+ Add debug info to "FS_Read: 0 bytes read" error
+ Fix scoreboard for realmode (show kills and net score)
+ In Gangbang teamplay, frags go to the wrong team
= Dead bodies of client's that haven't respawned yet block doorways
+ Skins not found, try and keep model, change skins back to 001 001 001 (since this is a safe set for all models)
+ BAN voting system to boot trouble makers
+ Subtract a frag for dying in "real mode". Subtract 2 for suiciding.
+ Weapons reload after firing, if reload is pressed when clip is full
+ Fixed some crashes
+ Downloadable skins/models
+ misc tweaks
+ spectator mode exploit
+ Shooting Flamethrower, switch weapons, flame stays
+ LINUX: crashes during fighting with sewer guy with guns
+ unlimited ammo in single player (DF_INFINITE_AMMO)
+ last player killed when reaching fraglimit gets overflowed (made scoreboard message unreliable)
+ skin: "male thug/sku sup sup" causes Sewer skin in teamplay
+ Player ID always RED
= old chat style option
+ shotgun doesn't always change when out of ammo
+ real-mode option in start server menu

Kingpin v1.1 Fixes/Changes:
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+ Fixed long level loads
+ Fixed pauses during multiplay
+ Fixed erratic mouse during multiplay
+ Optimized Vertex Array support
+ Allow access to consol while in multiplayer game
+ Only play intro once
+ Optimized scoreboard, fits more players
+ Fixed invalid model causing a thug model with sewer rat skin during teamplay
+ Fixed gibbing characters in single player mode causes character to dissapear
+ Completely disallowed alt-tab, causes several video drivers to hang the system
+ Added "maxrate" setting for servers
+ Pain skins on buddies in single player
+ Player ID display
+ Disappearing View Weapons on linux servers
+ Reduced network traffic on startup, causing overflowed client drops
+ Holster weapon, select weapon without ammo, can't raise weapon
+ Added "dm_realmode", allows only pistol, shotgun & tommygun, with 4x damage
+ Fixed dial-up connection dialing unnecessarily after selecting Begin Game in Gangbang menu
+ Allow for multiple CD drives
+ disable sound quality option for 64mb systems
= Crouching shotgun, won't reload automatically
+ play animation properly after respawn
+ Color coded Player ID (green = friend, red = enemy)
+ Added use of (audible) talk keys during multiplay, accompanied by a random jesture
+ Automatically scale maxfps with rate setting, if cl_maxfps is higher than current setting can handle
+ Prevent safe blockers
+ New seperate text/chat display
+ Easier to hit switch in Bagman