Kingpin animation conversion v2
Merging Quake 2 animation sets into the kingpin timeline

Notes:
Each model is differnt and may require some changes.
Q2 frames can be swaped when needed. 
 eg.. change Q2_WAVE with Q2_SALUTE
 eg.. clmb_loop_ can use Q2_JUMP instead of Q2_CRSTAND
 eg.. Q2_RUN can replace Q2_ATTACK if gun lookslike its shooting
"ADD Frames" will needs some special attention.
 eg.. Death animations will use the last Quake2 death frame, repeated.
 eg.. tg_crch_rdy_ You may want to add the sequence again and delet some random frames
Models can be vertex tweaked on each frame to be more suitable
This is good if you duplicated a frame, so model does not look frozen
 
*ani name*      *kp*        *q2*        *totals* *more/less*    *q2 ani*    *conversion notes*
==========================================================================================
tgun_rdy_       0-31        0-39        32  40  REMOVE Frames   -Q2_STAND-      ok
tg_shoot_       32-36       46-53       5   8   REMOVE Frames   -Q2_ATTACK-     ok
tg_bird_        37-46       112-122     10  11  REMOVE Frames   -Q2_WAVE-       ok  10
tg_crch_grab_   47-62       95-111      16  17  REMOVE Frames   -Q2_TAUNT-      ok  16
tg_chin_flip_   63-77       72-83       15  12  ADD Frames      -Q2_FLIP-       ok  15
1pstl_rdy_      78-100      0-39        23  40  REMOVE Frames   -Q2_STAND-      ok  *missing*   pistol
p_std_shoot_    101-104     46-53       4   8   REMOVE Frames   -Q2_ATTACK-     ok  *missing*   pistol
walk_gdown_     105-114     40-45       10  6   ADD Frames      -Q2_RUN-        ok  *missing*   slow
walk_tg_sht_    115-124     46-53       10  8   ADD Frames      -Q2_ATTACK-     *missing*   slow+walking
run_tg_sht_     125-130     46-53       6   8   REMOVE Frames   -Q2_ATTACK-     --*missing* run
rsd_tg_run_     131-136     40-45       6   6   SAME Frames     -Q2_RUN-        ok~ *missing*   side
lsd_tg_run_     137-142     40-45       6   6   SAME Frames     -Q2_RUN-        ok~ *missing*   side
p_walk_sht_     143-152     46-53       10  8   ADD Frames      -Q2_ATTACK-     --*missing* slow+walk+pistol
p_run_shoot_    153-158     46-53       6   8   REMOVE Frames   -Q2_ATTACK-     --*missing* running+pistol
p_rside_run_    159-164     40-45       6   6   SAME Frames     -Q2_RUN-        ok~ *missing*   sidestep
p_lside_run_    165-170     40-45       6   6   SAME Frames     -Q2_RUN-        ok~ *missing*   sidestep
melee_rdy_      171-189     0-39        19  40  REMOVE Frames   -Q2_STAND-      ok  *missing*
melee1_         190-196     46-53       7   8   REMOVE Frames   -Q2_ATTACK-     --*missing* crowbar
melee2_         197-202     46-53       6   8   REMOVE Frames   -Q2_ATTACK-     --*missing* crowbar2
run_melee_      203-208     40-45       6   6   SAME Frames     -Q2_ATTACK-        ok  *missing*   crowbar
run_gun_dn_     209-214     40-45       6   6   SAME Frames     -Q2_RUN-        ok 
jump_           215-221     66-71       7   6   ADD Frames      -Q2_JUMP-       ok
clmb_loop_      222-230     135-153     9   19  REMOVE Frames   -Q2_CRSTAND-    --*missing*
death1_         231-249     178-183     19  6   ADD Frames      -Q2_DEATH1-     ok
death2_         250-265     184-189     16  6   ADD Frames      -Q2_DEATH2-     ok
death3_         266-293     190-197     28  8   ADD Frames      -Q2_DEATH3-     ok
death4_         294-306     184-189     13  6   ADD Frames      -Q2_DEATH2-     ok
tg_crch_rdy_    307-333     135-153     27  19  ADD Frames      -Q2_CRSTAND-    ok
tg_crch_shoot_  334-339     160-168     6   9   REMOVE Frames   -Q2_CRATTACK-   ok
tg_crch_wlk/sht 340-344     154-159     5   6   REMOVE Frames   -Q2_CRWALK-     ok 
p_crch_rdy_     345-362     135-153     18  19  REMOVE Frames   -Q2_CRSTAND-    ok  *missing*
p_crch_sht_     363-367     160-168     5   9   REMOVE Frames   -Q2_CRATTACK-   ok  *missing*
p_crch_walk/sht 368-373     154-159     6   6   SAME Frames     -Q2_CRWALK-     ok  *missing*
crouch_death_   374-385     173-177     12  6   ADD Frames      -Q2_CRDEATH-    ok
    
quake2 animations
==========================
Q2_STAND        0-39
Q2_RUN          40-45
Q2_ATTACK       46-53
Q2_PAIN1        54-57
Q2_PAIN2        58-61
Q2_PAIN3        62-65
Q2_JUMP         66-71
Q2_FLIP         72-83
Q2_SALUTE       84-94
Q2_TAUNT        95-111
Q2_WAVE         112-122
Q2_POINT        123-134
Q2_CRSTAND      135-153
Q2_CRWALK       154-159
Q2_CRATTACK     160-168
Q2_CRPAIN       169-172
Q2_CRDEATH      173-177
Q2_DEATH1       178-183
Q2_DEATH2       184-189
Q2_DEATH3       190-197
