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* KINGPIN LEVEL INFORMATION *
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TITLE                   : Too Much Blood!
FILENAME                : toomuchblood.zip
VERSION                 : first release
AUTHOR                  : Mr Damage
e-Mail                  : mrdamage@poisonville.com
DATE                    : Aug-19-2001
GAME PLAY TYPE          : DeathMatch 

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* INTRODUCTION *
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This is my first map for Kingpin. Its a DM map with four main arenas connected by several corridors.
All four arenas are totally different (park, warehouse, kpdm style area, central square).
There is no water, no doors and no lava! The is no heavy armour, flamer or cooling mod either. I wanted 
the type of weapon, item, and armour that I used to be similar to the map sickre but in the end I relented
 and added the grenade launcher. I think the gameplay flows pretty well in this map and should be a great 
fragfest for 6 - 12 ppl :)

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* INSTALLATION *
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Just unzip all files to your Kingpin directory...
Enjoy :)

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* LEVEL DESCRIPTION *
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SINGLE PLAYER           : 0 Player Respawn Points
CO-OPERATIVE            : 0 Player Respawn Points
DEATHMATCH              : 10 Player Respawn Points
SUGGESTED PLAYER LOAD   : 6 to 12
DIFFICULTY SETTINGS ?   : No
NEW TEXTURES ?          : Yes (too much blood wall texture)
NEW SOUNDS ?            : None
CD TRACK #              : None

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* CONSTRUCTION *
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BASE MAP USED ?         : New Map
PREFABS USED ?          : Several (fire barrel, ladders, barrel palette, metal desk & chair etc. All of which can be
                          downloaded from The Lockup - http://www.planetkingpin.com/lockup/ and 
                          Rust - http://prefabs.gamedesign.net/game.php3?game_id=11&num=0)
                          I also ripped the forklift truck from one of tanyacheex maps and the leanto in the park was                                  ripped from the first single player map (SR1) and the arch in the kpdm area was ripped from KPDM1. 
EDITORS USED            : KingPin QERadiant
UTILITIES USED          : Paintshoppro7/Mapspy
KNOWN BUGS              : None - It is meant to be a bit difficult to jump thru the hole in the wall in the small 
                          room to get the adrenalin
COMPILE MACHINE         : Pent 3, 667, 512MB RAM
FULLVIS                 : yes  aprox..time: 5mins 20 secs

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* COMMENTS *
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This is my first map and I am very happy with the way it turned out. I started off with a plan of
what the map would look like but along the way it developed a life of its own :)
Map game play best suited to 6-12 players.
 
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* CREDITS *
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A Few thanx too:
[YFS]omnI for inspiring me to try mapping
Hypo_v8 for spending several hours showing me the ropes of mapping, setting up radiant for me, answering all my questions 
and generally helping with the map.
Junior for supplying the toomuchblood wall texture
All the ppl who created the custom textures I used (Hypo_v8, Hogie and others who I dont know)
Everyone who helped beta test the map
And any one else I forgot to mention :)
     
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