                                                                       Final ShowDown
                                                                  KP'd by CaT & DirtyDog
                                                                         boss2_kp.bsp


www.kingpinforever.com
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DESCRIPTION 
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DATE                                      : September 8, 2003
TITLE                                      :Final Showdown
FILENAME                            :  boss2_kp.bsp
AUTHOR                               : CaT & DirtyDog
SINGLE PLAYER                : 1 Player Respawn Points
DEATHMATCH	            : 12 Player Respawn Points
CO-OPERATIVE                  : 0 Player Respawn Points
BAGMAN                               : 0 Player Respawn Points
NUMBER OF PLAYERS    : 8 to 28
NEW TEXTURES                : 3
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CONSTRUCTION 
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BASE MAP USED             : boss2.bsp
AUTHOR                              : ID Software
EDITORS USED                : KingPin QERadiant
UTILITIES USED               : paintshop pro
KNOWN BUGS                   : None thus far
COMPILE MACHINE         : AMD 1.6  512MB ddrRAM
BSP FULLVIS  (qrad-extra)      : 36 minutes

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COMMENTS
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This is a fairly straight conversion of the last SP level in Quake2.  Originally converted by CaT, he did the hard part (removing the LOADS of Q2 entities, structural changes to suit KP etc)  The only issues were missing juniors, lighting was kinda off,  very dark and some health was buried in one of the brushes.  I pretty much gave it a full relighting, added flares for a KP feel, re-weaped/re-spawned and I opened these really cool compartments for a little added effect.  The map is small and it's a blast, enjoy :)
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ACKNOWLEDGEMENTS:
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CaT for bringing this to KP, I love your maps bud :)
Hypo_V8 for his marvelous and speedy "Hypo-Rad" (what took 36 minutes could very well have taken 120.....so ty :)



KP Forever! Frag On!
DirtyDog
KPF Admin
www.kingpinforever.com
