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* LEVEL INFORMATION *
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TITLE                   : [BC]'s EvilDeath2000
FILENAME                : evildeath2000.bsp
AUTHOR                  : TURBO (85% of original brush/layout), 
                          finished by Truzenzuzex[BC]
DATE                    : Oct-28-2000
GAME                    : Kingpin
TYPE                    : DeathMatch 8-16 players
EMAIL ADDRESS           : kingpin@BSManagement.com
HOMEPAGE URL            : http://CAP-N-YO-ASS.poisonville.com/
                          or http://skip.to/bc

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* LEVEL DESCRIPTION *
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This is the Halloween '99 map abandoned by TURBO (he moved onto other projects)
and then finished by me.  Man what a lot of work, but well worth it!

Here is a short list of updates I made to the map:

     Removed a 2-3 dozen or so wasted brushs
     Increased the fog thickness just slightly.
     Increased the overall brightness of the map by a factor of 3.  I would have
          rather left it dark, which played visually fine on all 4 of my pcs.
          However I was buried in "its too dark" comments by beta testers, and
          even got screenshots of just 'how' dark it was for some people.
          I won't raise the light anymore, no matter who asks {grin}
     Lowered overall worst case R_Speeds by about 150
     Fixed ladder in cavern tunnel, easier to get out, no longer a one-way route
     Used a lot of detail brushes to speed map (thanks to Hypo_V8 for the tips)
     Added the [BC] tombstone (had to lay our tag down)
     Made the trees climable
     Fixed and aligned a truckload of textures from the original
     Changed the sky to EARTH2 - it makes a spooky dark night look
	 Lots of func_walls, and area portals added to existing doors to lower Rs
     Added a few doors to complete the APs, and lower Rs
     Modified the unholy church for a spookier look
     Added a few more haunted sounds, TURBO already had plenty
     Changed a lot of the bush/crypt layouts to lower Rs and to promote better
          game flow.
     Lowered total portals from 6500+ to 3500 from original, faster map/compiling

Huge thanks to TURBO for trusting me to finish his map.  I have several more of
his that are in various stages of completion.  I believe I can do them justice
when i finish them.

Big thanks to {420}TanyaCheex, Hypo_V8, and AI_Tunnelram who have taught me a 
few new tricks with KPRAD over the last month, along with faster ways of
mapping.  Thanks!!!

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* CUSTOM SKY / SOUNDS / TEXTURES *
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There are a shit load of custom textures. Well worth it.
There are a ton of custom sound files, the map becomes very spooky with sound
    if you are playing in the dark at night!
My custom EARTH2 sky (from SKY-DISCO map) is included.

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Unzip the *.BSP file to your \kingpin\ directory (using the sub-dir extract 
command).  The ZIP is built with sub-dir and will extract the maps and textures
into the proper \kingpin\main\maps\ and \kingpin\main\textures\ locations.

I have included my SOURCE .MAP file in case you are curious.  Mainly so if
i lose my source I can find it later.  Feel free to take a look at my map and
find ways to utilize the features in your maps.

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* Fixes *
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I see a few extraneous brushes that I "could" fix, but won't unless we find some
nasty gameplay problems with the map under CTC or HITMEN.

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* CREDITS *
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TURBO - once again thanks!

http://CAP-N-YO-ASS.poisonville.com/
(Home of the [BC] Crew -- drop on by anytime!)

http://www.poisonville.com/ 
(Hi Orgseey and Mr Damage !)

http://www.planetkingping.com/ 
(Hi Weasel!)

http://www.xatrix.com/ 
(Geez. What did these guys do again?  Oh yeah, made me spend $49 on a kick-ass game!)
                                              
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