                                                                       -=WreCKviLLe=-
                                                                           by DirtyDog
                                                                     team_wreckville2.bsp

*UPDATE 12/21/03*

When I originally released this map I think I did it a bit hastily.  
After working on it so long I think I just got anxious to  be done with it and get it out.  
Anyway I gave it a polishing up.  I wasn't very happy with the lighting so I pretty 
much re-lit the place, made some minor structural/textural changes and fixed alot 
of mis-aligned textures.  Also lowered the r_speeds a tad in some areas 
and added a bunch more spawn points.  
Overall it looks and runs much better I think, enjoy :)

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DESCRIPTION 
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DATE                                      : August 25, 2003
TITLE                                      : -=WreCKviLLe=-
FILENAME                            :  team_wreckville2.bsp
AUTHOR                               : DirtyDog
SINGLE PLAYER                : 2 Player Respawn Points
CO-OPERATIVE                  : 0 Player Respawn Points
BAGMAN                               : 28 Player Respawn Points
NUMBER OF PLAYERS    : 8 to 28
NEW TEXTURES                : 3
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CONSTRUCTION 
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BASE MAP USED             : team_wreckville
AUTHOR                              : DirtyDog
EDITORS USED                : KingPin QERadiant
UTILITIES USED               : paintshop pro
KNOWN BUGS                   : None thus far
COMPILE MACHINE         : AMD 1.6  512MB ddrRAM
BSP FULLVIS  (qrad-extra)      : 18 minutes

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COMMENTS
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This is probably the largest map I've ever made and of course, designed for CurSe BM mod.  The theme here is classic Kingpin Urban style.  I tried to really focus on flow so as to make it a real challenge to defend each base and I hope I've achieved this.  It's a gritty looking map taking place at night with heaps of weapons and armor and should make for a real blast.   The r_speeds run just a tad high in some spots (no more than 1000 and only in a select area) but hopefully with todays machines nobody will feel that.  Hope you enjoy it :)
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ACKNOWLEDGEMENTS:
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Big ole thanx to Hogie for beta testing the map on his busy ASS server (there is NO substitute for beta testing maps than on a 20 player server, with 20 players lol) and also for your very useful suggestions ;)

Big thanks to our good friend WhoOP-AsS for AGAIN...answering my bothersome questions when I am in a panic with errors, you always come through for me with sound and effective advice ;)  I look forward to someday being half the mapper you are :)

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LEGAL SHITE
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This is an original work made for the sole purpose of entertainment in the Kingpin community.  If you like the map and would like to use parts of it for your own?  GO RIGHT AHEAD!! (quite frankly I'd be flattered :))  When you're done send me screenshots so I can brag about how much other people liked my that they wanted to use it for themselves ;p


KP Forever! Frag On!
DirtyDog
DirtyDog@kingpinforever.com
ICQ 76953303
