                                                               -=KP StalK UrB2 Revised=-
                                                                       by DirtyDog{WC}
                                                                      kp_stalk_urb2.bsp


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DESCRIPTION 
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DATE                                      : March 29, 2003
TITLE                                      : -=KP StalK UrB2 Revised=-
FILENAME                            :  kp_stalk_urb2.bsp
AUTHOR                               : DirtyDog{WC}
SINGLE PLAYER                : 1 Player Respawn Points
CO-OPERATIVE                  : 0 Player Respawn Points
DEATHMATCH                    : 16 Player Respawn Points
NUMBER OF PLAYERS    : 6 to 16
NEW TEXTURES                : nope
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CONSTRUCTION 
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BASE MAP USED             : kp_stalk_urb
AUTHOR                              : DirtyDog{WC}
EDITORS USED                : KingPin QERadiant
UTILITIES USED               : winbsp
KNOWN BUGS                   : None thus far
COMPILE MACHINE         : AMD 1.6  512MB ddrRAM
BSP FULLVIS  (qrad-extra)      : 4 minutes

03/29/03 Revisions/fixes:
*corrected 3 texture mistakes
*added flourescent sound to the lights in the warehouse area
*added the matching style to a junior underneath a flickering light
*added 2 small rooms with some pick ups
*made some minor texture adjustments
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COMMENTS
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KP_Stalk is originally a Half-Life map that somebody converted to KP at least 2 years ago.  It became a favorite of mine right away for its tight layout and smooth flow so I thought I'd give it my own touch :)  Basically I rebuilt most of the brushes, vaulted the height in the outside areas and added a few other things ;)  I hope I've made an improvement
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ACKNOWLEDGEMENTS:
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Whoever brought it over to Kingpin, thank you :)
WhoOP_AsS & Hogie: alot of what I did to lower the r_speeds were based on specific tips you guys gave me

KP Forever! Frag On!
DirtyDog{WC}
DirtyDog@kingpinforever.com
ICQ 76953303
