===============================================================v.2
						23.02.2003
Title                   : New Crossfire
Filename                : kpcross2_r.bsp
Author                  : Oggie Kovatchev (Pencho)
Email Address           : oggie_k@yahoo.com
Web site                : http://www.poisonville.net/pencho
Description             : The main area of the Half-life map Crossfire with extentions. Originally for Half-life.
Other Maps              : BoxDungeon, C-4, Underfall Labs, Canalletto, DM Camphouse, Stage B Corp, DM GOBS, DM Dissociate, Down Here

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* Play Information *

Single Player           : For exploring
Deathmatch              : Yes
Players                 : 6+
Player Starts		: 18 + 1
Difficulty Settings     : N/A
New Sounds              : No
New Graphics            : 1 texture
Source Included         : No (But write if you want it)

* Construction *

Base                    : Based on the Halflife version of Cross2 by me. That is based on the original Crossfire by Valve Software.
Editor(s) used          : KPRadiant (Rules!), Wally for some textures
Known Bugs              : None, but please don't rocket jump in the covered sewer:)
Brushes                 : 1469 
Entities                : 491
Build time              : Two weeks to convert. Lots more to make
Compile time            : lee than 20 mins
                          
Compile Machine         : AMD Duron at 1000MHz, 288MB RAM

* History *

I made this map for Half-life a few months ago and while working on my extremely big map project I took some time and converted this one. The link to the original (much better and has some way cool alien zones) http://www.geocities.com/oggie_k/crossfire2.zip

There are certain things I had to adapt so it isn't one to one with the original.

* Intalling *

Unzip to your kingpin directory

* Revised *

03/03/03 (haha)
-Added airstrike. The safe zone is the closed sewer area plus the HMG room. There may be one or two more:)
-Map is more connective. Made a vent in one dead end and made the other shaft climbable.
-Ambient light up a notch
-Locked door sounds when you touch a locked door
-More junior entities
-More ambient sounds
-Various texture and functionality fixes
-I discovered I had used two other custom textures. They have been removed as they had no importance.
-Added a few items here and there
-Fixed some buggy starts

04/03/03
-A little more of the same:)

Thanks go out to:
Mr. Damage for running the coolest site and also for his suggestions
Garcia FNR for giving some very good suggestions as well
All the guys at POisonville and the forums (that's pretty much everyone remotely connected to KP:)

Apologies to Thorin for the whole missing texture confusion. I am so stupid sometimes!