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* KINGPIN LEVEL INFORMATION *
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TITLE                   : Industrial Circuit 
FILENAME                : dm_ic_update.zip
VERSION                 : version2
AUTHOR                  : -CAT
e-Mail                  : nickcast@blueyonder.co.uk
DATE                    : 02/04/2003
GAME PLAY TYPE          : DeathMatch 

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* INTRODUCTION *
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Set in industrial landscape, with many weapons + ammo to assist you with your fragging.
This is a small map with 18 spawn points. There are also many hideout spots for thoses
monkey spamming lovers, but beware, keep on your toes as they aren't always the safest 
spot to camp.

The update version was made because of Dity Dog's request for it to be updated. Of course 
I was happy to update it as it means this map was popular, be there was room for 
improvment.


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* INSTALLATION *
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Just unzip all files to your Kingpin directory...

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* LEVEL DESCRIPTION *
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SINGLE PLAYER           : 1 Player Respawn Points
CO-OPERATIVE            : 0 Player Respawn Points
DEATHMATCH              : 18 Player Respawn Points
SUGGESTED PLAYER LOAD   : 4 to 16
DIFFICULTY SETTINGS ?   : No
NEW TEXTURES ?          : No
NEW SOUNDS ?            : No
CD TRACK #              : None

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* CONSTRUCTION *
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BASE MAP USED ?         : From scratch
PREFABS USED ?          : Several lightings etc. All of which can 
			  be found in sp game).
EDITORS USED            : KingPin QERadiant
UTILITIES USED          : None
KNOWN BUGS              : None (of what I know)
COMPILE MACHINE         : Pentium 3 800Mhz, 512MB RAM
FULLVIS                 : yes

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* COMMENTS *
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The main aspect and main design of this map was the stucture was formed from a square.
Also I wanted the map to be fast, so all areas can be accessed quickly. Those who 
like fast paced action should enjoy this map. R_speeds average from 500, the highest 
I found in one spot was 750. If I get a chance, I will try to fix some bugs that are 
found by others and attempt to reduce the R_speeds.
Hope you enjoy this map. >8)

There was a flaw found in the first beta of this map, which has now been fixed 
in the update. The bug that has now been fixed was the bad juniors in the outside area.
 
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* CREDITS *
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A Few thanks too:
Mr Damage for running my fav site.
Dirty Dog for pointing out the bugs.
Anyone who have ever helped me in the past.
Everyone who will play it
And any one else I forgot to mention >8)
     
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