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Title                   : Assassins Epicenter Conversion by AI_Tunnleram
Date                    : 10/1/00
Filenames		: team_ec.bsp

Author                  : AI_Tunnleram
E-mail		        : tunnleram@planetkingpin.com
Homepages 		: http://www.planetkingpin.com/tram

Description 		: This map was originally a TFC Half-Life map. When I saw it I
			realized that it would be a great Bagman map. I liked the look
			of the map so I used most of the original textures. I had to edit
			each one of them though because they were just too bright for some
			reason. I also had to creat new textures using a combination of
			both HL and KP textures. This map is supposed to take place just 
			before the sun goes down after a war. At least in my mind :-)

Additional Credits to   : Credit to Xiatrix and ID Software as well as Valve.
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* Installation *

Unzip the file into your kingpin maps dir.
Example X:\program files\kingpin

* Play Information *

Game                    : Kingpin
Single Player           : No
Deathmatch		: no
Team Deathmatch         : No
Bagman			: Yes
Assault			: No

* Construction *

Base                    : TFC Half-Life map
Editor(s) used          : QERadiant for everything
Build Time              : 2 weeks
Known Bugs              : None, email me if you find any
Compile machine         : Pentium II 450 w/256MB RAM

* Compile time *
About 8 hours total.

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* Copyright / Permissions *

Copyright (c) 2000 Tunnleram.  
This level may be electronically distributed only at no charge to the 
recipient, and may not be modified in any way. This text file must be
included with the level.

This level may not be distributed on any commercial CD-ROM without
prior, explicit consent from the author.


* Custom Textures Used*