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* KINGPIN LEVEL INFORMATION *
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TITLE                   : Too Much Blood version2!
FILENAME                : toomuchbloodv2.zip
VERSION                 : version2
AUTHOR                  : Mr Damage
e-Mail                  : mrdamage@kingpinforever.com
DATE                    : Mar-24-2002
GAME PLAY TYPE          : DeathMatch 

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* INTRODUCTION *
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This is a revision of my first map for Kingpin TooMuchBlood. I have added a sewer area and given the outside areas more height and depth. You can now climb up to more areas and so there are more places to frag in :)
It now has five arenas all of which are a lot different from each other (park, warehouse, kpdm style area, central square, sewer).
There are no doors and no lava! In this version I have added heavy armour and the flamer but there is still no cooling mod. I have also changed some of the textures to give the map a more urban feel. I think the gameplay flows pretty well in this map and should be a great fragfest for 6 - 16 ppl :)
I have also included a Monkey Mod Levelshot in this zip.

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* INSTALLATION *
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Just unzip all files to your Kingpin directory...
Enjoy :)

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* LEVEL DESCRIPTION *
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SINGLE PLAYER           : 1 Player Respawn Points
CO-OPERATIVE            : 0 Player Respawn Points
DEATHMATCH              : 16 Player Respawn Points
SUGGESTED PLAYER LOAD   : 6 to 16
DIFFICULTY SETTINGS ?   : No
NEW TEXTURES ?          : Yes (toomuchblood wall texture)
NEW SOUNDS ?            : Yes (TISM and Cypress Hill)
CD TRACK #              : None

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* CONSTRUCTION *
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BASE MAP USED ?         : TooMuchBlood 
PREFABS USED ?          : Several (fire barrel, ladders, barrel palette, metal desk & chair etc. All of which can be
                          downloaded from The Lockup - http://www.planetkingpin.com/lockup/ and 
                          Rust - http://prefabs.gamedesign.net/game.php3?game_id=11&num=0)
                          I also ripped the forklift truck from one of tanyacheex maps. The leanto in the park was                                     ripped from the first single player map (SR1) and the arch in the kpdm area was ripped from KPDM1. 
EDITORS USED            : KingPin QERadiant
UTILITIES USED          : Paintshoppro7/Mapspy
KNOWN BUGS              : None - It is meant to be a bit difficult to jump thru the hole in the wall in the small 
                          room to get the adrenalin
COMPILE MACHINE         : Athlon 1.4, 512MB RAM
FULLVIS                 : yes  aprox..time: 5mins 3secs

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* COMMENTS *
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I am pretty happy with the way this version turned out. Going back and updating my first map was like bumping into an old friend :)
It also showed me I have learned a little more about KP mapping since I made the original.
 
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* CREDITS *
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A Few thanx too:
Junior for supplying the toomuchblood wall texture
All the ppl who created any custom textures that ended up in this version
Everyone who helped beta test the map
Everyone who will play it
And any one else I forgot to mention :)
     
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