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Title                   : Crushaville Hotel Hell Revision by AI_Tunnleram
Date                    : 8/10/00
Filenames		: team_hh.bsp

Author                  : AI_Tunnleram
E-mail		        : tunnleram@planetkingpin.com
Homepages 		: http://www.planetkingpin.com/tram

Description 		: This map was originally created by Neo and it's a bit of 
			history for the people who have been around this scene for 
			a while. It was always a fun map to play, but it was plagued 
			by spawn point issues. I didn't change anything but the spawn 
			points with exception to a few of the custom textures that 
			were used and I didn't have. I simply used the closest textures 
			I could find and my concern was getting this back on some 
			servers so we could enjoy Neo's work.

Additional Credits to   : Credit to Xiatrix and ID Software and most of all thx to Neo
			for creating this map.
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* Installation *

Unzip the file into your kingpin maps dir.
Example X:\program files\kingpin\maps.

* Play Information *

Game                    : Kingpin
Single Player           : No
Deathmatch		: no
Team Deathmatch         : No
Bagman			: Yes
Assault			: No

* Construction *

Base                    : Revision of the original map by Neo
Editor(s) used          : QERadiant for everything
Build Time              : 2 days
Known Bugs              : None, email me if you find any
Compile machine         : Pentium II 450 w/256MB RAM

* Compile time *
About 5 hours total.

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* Copyright / Permissions *

Copyright (c) 2000 Tunnleram.  
This level may be electronically distributed only at no charge to the 
recipient, and may not be modified in any way. This text file must be
included with the level.

This level may not be distributed on any commercial CD-ROM without
prior, explicit consent from the author.


* Custom Textures Used*
bedpilow01
bedsheet01