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* KINGPIN LEVEL INFORMATION *
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TITLE                   : Tokay's Towers Conversion
FILENAME                : kpq2dm2b.zip	
AUTHOR                  : Pigwhistler
e-Mail                  : Pigwhistler@atrophy.co.uk
HOMEPAGE                : http://www.atrophy.co.uk
DATE                    : 21st September 2000
GAME PLAY TYPE          : DeathMatch
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* LEVEL DESCRIPTION *
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2nd and Final Build - Differs in that I've removed the custom textures, fixed the screwed up textures and quartered the size of the file without any loss of quality (well actually some gain!) - this was down to fixing the leaks rather than just boxing them in. Thanks to Rat Instinct for his help on this.
Conversion of classic Quake 2 deathmatch map "Tokay's Towers". This map has long been a favourite of mine and I hope I've done the original justice. The map is made up of three main arenas, interlinked in such a way as to make no place safe for campers - there's always an alternative route to the better weapons. I've gone for a sort of abandoned mine feel with the design, replacing the original metals of quake 2, with bedrock and brick. I've used a few new textures and some by other designers - sorry i can't give a shout out as I don't know who's made them.
The weaponry spawn points have been changed, to remove the large number of grenades found in the original - as there's plenty of potential for spamming on this one. The HMG has been placed in the water, replacing the chaingun. While a lot of people would have done a straight swap for the railgun on the high ledge, I felt that this point would be used more as a camping spot and would be more inaccessible to newbies - so I've put the hmg in the water. The railgun is replaced by full leg armour (full jacket armour is next to it). The Quad in the small pool is replaced by a cooling clip, while the megahealth becomes an adrenaline power-up.
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NEW TEXTURES ?          : Yes - some are mine, some by others (authors unknown)
NEW SOUNDS ?            : No
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* CONSTRUCTION *
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BASE MAP USED ?         : Q2DM2.DM2 (Quake 2 map)
PREFABS USED ?          : None
EDITORS USED            : Wordpad, QERadiant Build 147 ,
UTILITIES USED          : ArghRad 2.01,
KNOWN BUGS              : None
                          
COMPILE MACHINE         : AMD K6-2 500Mhz, 128Mb RAM, Voodoo 3000
COMPILE TIME		: Bloody Ages - About 2 hours

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* SPECIAL INSTRUCTIONS OR INFORMATION *
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Enjoy!
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* CREDITS *
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Xatrix & Interplay      : For giving us Kingpin.
ID                      : For Quake 2 and the original map.
Rat Instinct            : For introducing me to the joys of map editing with wordpad.
[TCC]Bad Ass            : For help with kpradiant. 
Gamedesign.net and the forum users : For providing a decent forum with lots of relevant help.
Original Q2DM2 designer : Whoever you are - thank you for a brilliant Quake 2 map - I hope i've done it justice.
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* COPYRIGHT/PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels without my permission. If you want to dabble with this map, get the original from Quake 2 and play with that.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.
This LEVEL may be distributed ONLY over the Internet and/or BBS systems
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Kingpin © 1998-99 Xatrix. All rights reserved.

