=================================================================================================
Title                   : Assassins Stronghold Opposition by AI_Tunnleram
Date                    : 5/19/2000
Filenames		: team_so_rev.bsp

Author                  : AI_Tunnleram
E-mail		        : tunnleram2@worldnet.att.net
Homepages 		: http://clanai.clanpages.com

Description 		: This is a conversion of a conversion. Tanyacheex originally
			converted this map from Quake 2 CTF and even though myself and
			others already loved her version the suggestion was made to make a
			more Kingpin looking version. This is the result.
                          
Additional Credits to   : Credit of course goes to the original author who is unknown to me,
			Xatrix for Kingpin, and of course Id Software for the engine. I'd
			also like to thank Bonnie and Clyde for encouraging me to remake
			this map, and also for all the suggestions they offered. This map is
			dedicated to them since in all honesty if they didn't exist I doubt
			most of us would have a place to play. GGs B&C :-)
=================================================================================================

* Installation *

Unzip the file into your kingpin maps dir.
Example X:\program files\kingpin\maps.

* Play Information *

Game                    : Kingpin
Single Player           : No
Deathmatch		: Yes
Team Deathmatch         : Yes
Bagman			: Yes

* Construction *

Base                    : Conversion from a Quake II CTF2 map
Editor(s) used          : QERadiant for everything
Build Time              : 7 days
Known Bugs              : None, email me if you find any
Compile machine         : Pentium II 450 w/256MB RAM

* Compile time *
About 2-3 hours total.
=================================================================================================

* Copyright / Permissions *

Copyright (c) 2000 Tunnleram.  
This level may be electronically distributed only at no charge to the 
recipient, and may not be modified in any way. This text file must be
included with the level.

This level may not be distributed on any commercial CD-ROM without
prior, explicit consent from the author.


* Textures Used*

Loading common/0_skip...done.
Loading common/0_hint...done.
Loading props2/dragon_vz...done.
Loading bricks/b_sr_20ag...done.
Loading bricks/b_sr_20...done.
Loading props/bo_pv_c1...done.
Loading props/bo_pv_c3...done.
Loading props/bo_pv_c2...done.
Loading floors/fl_st_m1...done.
Loading metals/mt_pv_m16bb...done.
Loading common/li_sr_ml6...done.
Loading props/barrel_v4...done.
Loading common/li_sr_ml5...done.
Loading bricks/b_sr_v26...done.
Loading common/li_mf_v12c...done.
Loading metals/mt_sr_m2z...done.
Loading common/li_sr_v30...done.
Loading props/box_sr_m11...done.
Loading wood/wd_st_m2...done.
Loading props/box_c_m4...done.
Loading props/box_sr_m5...done.
Loading props/box_w_m1...done.
Loading wood/wd_sr_m14...done.
Loading bricks/b_sr_c02...done.
Loading metals/m_pv_v2y...done.
Loading metals/mt_pv_m16k...done.
Loading metals/mt_pv_m16bc...done.
Loading floors/dr_st_m6...done.
Loading bricks/b_sr_20aa...done.
Loading bricks/b_sr_c12a...done.
Loading bricks/b_sr_v28...done.
Loading bricks/b_sr_20a...done.
Loading bricks/c_sr_m8...done.
Loading bricks/b_sr_c05...done.
Loading metals/mt_pv_m16b...done.
Loading metals/mt_pv_17b...done.
Loading props/box_sr_m7a...done.
Loading bricks/b_mf_v2...done.
Loading props2/dragon_vy...done.
Loading props2/blanco_sign2...done.
Loading common/li_pv_v2...done.
Loading props2/blanco_v1...done.
Loading props/box_sr_m6...done.
Loading props/box_sr_m9...done.
Loading props/box_w_m2...done.
Loading props/box_w_m5...done.
Loading bricks/s_sr_m12c...done.
Loading sprites/win_bars...done.
Loading props/box_sr_m10...done.
Loading props/fr_rc_c25a...done.
Loading props/box_sr_m8...done.
Loading floors/dr_pv_m3...done.
Loading wood/wd_st_m3...done.
Loading bricks/c_sr_m8b...done.
Loading common/water3...done.
Loading bricks/b_sr_c23...done.
Loading bricks/b_hl_v2...done.
Loading props/box_sr_m14...done.
Loading floors/dr_pv_m4...done.
Loading floors/dr_st_m8...done.
Loading bricks/br_sr_20ms1...done.
Loading bricks/br_sr_20ms...done.
Loading bricks/b_sr_v29...done.
Loading metals/mt_sr_v7...done.
Loading floors/fl_pv_m13...done.
Loading props/box_sr_m12...done.
Loading common/0_sky1...done.
Loading metals/m_hl_c10c...done.
Loading props/safe_w...done.
Loading metals/mt_pv_m16a...done.
Loading floors/fl_rc_v2...done.
Loading props/bl_rc_c11...done.
Loading metals/m_pv_v5...done.
Loading common/li_sr_ml9...done.
Loading common/li_pv_v7...done.
Loading bricks/b_hl_v2b...done.
Loading metals/m_mf_v2...done.
Loading metals/mt_p_r_m1...done.
Loading metals/mt_sr_mp1...done.
Loading metals/mt_pv_m11c...done.
Loading metals/mt_pv_m10...done.
Loading metals/mt_pv_17f...done.
Loading common/0_trigger...done.
Loading sprites/rail_v4...done.
Loading sprites/grate_a_m1a...done.
Loading metals/mt_pv_m14...done.
Loading bricks/c_sr_mb1v...done.

*Additional textures*
b_rc_v4aa
water2