=================================================================================================
Title                   : Assassins Acrid Alloy Conversion by AI_Tunnleram
Date                    : 6/02/2000
Filenames		: team_aa_beta2.bsp

Author                  : AI_Tunnleram
E-mail		        : tunnleram2@worldnet.att.net
Homepages 		: http://clanai.clanpages.com

Description 		: This is a conversion of a Quake ctf map. I did a lot of
			modification to this map in creating a whole underground
			passage as well as stairways along side the newly created
			cash spawn. I more than doubled the size of this map.
                          
Additional Credits to   : Mike Daugherty for creating the map, Xatrix for Kingpin, and
                          of course Id Software for the engine.

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* Installation *

Unzip the file into your kingpin maps dir.
Example X:\program files\kingpin\maps.

* Play Information *

Game                    : Kingpin
Single Player           : No
Deathmatch		: No
Team Deathmatch         : Yes
Bagman			: Yes

* Construction *

Base                    : Conversion from a Quake CTF map
Editor(s) used          : QERadiant for everything
Build Time              : 2-3 weeks
Known Bugs              : None, email me if you find any
Compile machine         : Pentium II 450 w/256MB RAM

* Compile time *

Just under an hour

Fixes to this version 	: Removed all references to any older Quake textures
			Added an intermission ending sequence

=================================================================================================

* Copyright / Permissions *

Copyright (c) 2000 AI_Tunnleram.  
This level may be electronically distributed only at no charge to the 
recipient, and may not be modified in any way. This text file must be
included with the level.

This level may not be distributed on any commercial CD-ROM without
prior, explicit consent from the author.


* Textures Used*

Standard Textures
metals/mt_sr_mn8...done.
metals/mt_sr_v16...done.
metals/m_hl_c21...done.
metals/mt_sr_v13...done.
metals/mt_sr_v24...done.
metals/mt_pv_17a...done.
metals/mt_sr_v12...done.
metals/mt_sr_m1z...done.
metals/mt_pv_m16bc...done.
metals/mt_sr_m2z...done.
metals/mt_sr_ma1...done.
metals/mt_sr_v8...done.
metals/mt_sr_v7...done.
metals/mt_pv_m7am...done.
metals/mt_sr_v21...done.
metals/mt_p_v3b...done.
metals/mt_p_r_m1...done.
metals/mt_st_c01...done.
metals/mt_pv_m17...done.
metals/mt_rc_v9...done.
metals/mt_pv_m16b...done.
metals/mt_sr_mp1...done.
common/li_sr_v3...done.
common/li_sr_v26...done.
common/0_sky1...done.
common/li_mf_v13...done.
common/li_sr_v12...done.
common/li_mf_v14...done.
common/li_sr_m19a...done.
common/water3...done.
common/li_mf_v17...done.
common/li_sr_v17...done.
common/li_sr_ml5...done.
common/li_pv_v2a...done.
bricks/c_mf_v2b...done.
bricks/b_cp_v19...done.
bricks/s_sr_m12c...done.
bricks/b_sr_v26...done.
bricks/b_pv_v1a...done.
bricks/b_rc_v24...done.
bricks2/c_sy_m1...done.
bricks/c_pv_m1...done.
bricks/b_cp_v9b...done.
bricks/b_rc_v4...done.
bricks/c_mf_v7c...done.
bricks/b_mf_v12b...done.
bricks/s_sr_m12d...done.
sprites/fenc_md...done.
props/fire_v1...done.
props2/blanco_sign...done.
props2/dragon_vy...done.
props2/blanco_sign2...done.
props/safe...done.
wood/wd_sr_v1...done.

Custom Textures
metals/rrust_b1...done.
bricks/b_rc_v8aa...done.
tunnleram/logo3_b.tga