                                                                   -=Steel Town Arena: DM=-
                                                                              by DirtyDog
                                                                               imdm3.bsp
                                                                            


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LEVEL INFO
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DATE                                   :  January 18, 2005
TITLE                                   :  Steel Town Arena: DM
FILENAME                             :  imdm3.bsp
AUTHOR                               : DirtyDog
GAMETYPE                           : DM
PLAYER RESPAWNS                : 16
NUMBER OF PLAYERS             :   2-16
NEW TEXTURES                     :  nope	
NEW SOUNDS                        : nope
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CONSTRUCTION
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BASE MAP USED                  : glad_im1.bsp
AUTHOR                             : [DoA]IceMan
EDITORS USED                    : KingPin QERadiant
UTILITIES USED                   : wally
KNOWN BUGS                      : None thus far
COMPILE MACHINE               : AMD 1.6  512MB ddrRAM
BSP FULLVIS                        :  18 minutes
(qrad-extra) 
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COMMENTS/LEVEL DESCRIPTION
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This map is actually 2 very small arena style maps made into one smallish-medium sized DM map.  The levels were originally designed for a mod called Gladiator whose main style of gameplay is 1v1 while everyone else spectated.  As each player wins a round, the game respawns the player into the next arena.  So one Gladiator suited map is in essence 3-5 very small arena style maps.  

[DoA]IceMan's work is probably my biggest inspiration for urban style mapping and I have been enjoying his maps since 2001.   Here I had several great works of his that in their current state could not be played :(  The problems are as follows:  Maps made for Gladiator are completely incompatible with standard DM (or any other KP mod for that matter) and Gladiator Mod is unfinished/bugged and unplayable.  

This is where I step in ;)  The problem with Glad maps and DM is that  there is nothing connecting any of the arenas and the spawns are shot.  What I did was choose a few of the maps and connected them.  To get the kind of flow I was looking for I had to move the maps a few times on the grid and was able to successfully connect the maps in manner I was satisfied with.  Just about every texture needed realignment and all the angled brushes needed to be rebuilt.  I gave the map a complete relighting and some minor retexturing/restructuring.  The overall flavor and architecture has been left as is, I only built the connecting corridors/staircases.  Hope you enjoy it :)
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ACKNOWLEDGEMENTS
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Big thanks to [DoA] IceMan, your work is classic and exceptional.


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