News Submit / Archives Files Download Upload Navigation Main Page Contacts Forums Editing Mapping Modeling Coding About Storyline Game Tactics Requirements Console Binds Screenshots Links Poisonville.com Loadedclip.net OrganiK Team Cashmoney | Editing | Mapping | Tutorials | Space To boldly go where no thug has gone before a) The Tutorial First you need to download the Texture for the space background... nothing but a bunch of dots on a black background. 0_stars.tga - right click and save target as, then put into kingpin/main/textures/common. Update: i put the texture into a zip file, thanks warmachine Make a window with a window texture or a light colored one. To make it as clear as possible load the surface properties with the "s" key then check off trans33 and trans66. The trans boxes can be used to make the black background of sprites see through (trans66 recommended for sprites)
Surface Property | Description
Trans 66 | Little transparent
Trans 33 | More transparent (both together will be the same as just doing Trans 33)
Next surround that window with maybe a brick textured wall for now as if you were looking at the outside of a building. Make a brush behind the window equal to or bigger than the size of the window and use the 0_Stars.tga texture. With the brush still selected, hit the "s" key to load up the surface properties and check off the flowing checkbox and the warp checkbox. The flowing box will make the texture flow. The warp box will make it so the brush stays in the same place, but still flowing. There needs to be a lot of light to see the details of the stars so add light models right beside the stars, but in front of the window. For best effects, make the window 8 sided and use a non window texture. b) More stuff Make the background a trigger_hurt entity and the window breakable, see glass tutorial. |