News Submit / Archives Files Download Upload Navigation Main Page Contacts Forums Editing Mapping Modeling Coding About Storyline Game Tactics Requirements Console Binds Screenshots Links Poisonville.com Loadedclip.net OrganiK Team Cashmoney | Editing | Mapping | Tutorials | Glass This is very easy, i'm just going to get started now. (Deathmatch not tested, works for a fact for Single Player). a) Glass 1. Add a small brush with a light colored texture, best if has a glassy look. If you want to make the brush transparent, go to step 2, if you would like to skip making it transparent, go to step 3. 2. With the brush still selected, hit the "s" key and checkmark the two boxes that say trans33 and trans66. Below's a table explaining the two. If you want the brush to break when shot a few times go to step 3, if you don't want it to break, just end this tutorial now.
Surface Property | Description
Trans 66 | Little transparent
Trans 33 | More transparent (both together will be the same as just doing Trans 33)
3. It's impossible to destroy an oridnary brush in the game even if you shoot it with a rocket launcher all day. So to make things easier select the window-like brush and turn it into a func_explosive by right clicking and going to func | func_explosive. If for any reason your glass turns non transparent again, just repeat step 2. func is in bold so you don't make it a target_explosive which is something totally different. Adding some sounds effects so they actually know it's glass when shot... I'm sure you know what to add to a target_speaker, but the special things are to make it a target of the glass, and use the world/glasbrk.wav file as noise. Here are some kickass screenshots of it in game play. |