News Submit / Archives Files Download Upload Navigation Main Page Contacts Forums Editing Mapping Modeling Coding About Storyline Game Tactics Requirements Console Binds Screenshots Links Poisonville.com Loadedclip.net OrganiK Team Cashmoney | Editing | Mapping | Tutorials | R_Speeds Tips on keeping r_speeds down down down.... Well this isn't really a tutorial, but handy before beginning anything. Remember r_speeds increase lag. a) Taking Risks and Sacrifices 1. Most players love to play in a world that looks good, but even better something playable. Don't be afraid to delete something that looks good, but is the main source of the problem. Usually i would save the map then copy the brushes to a new map and save as a prefab for further use. 2. If you have enough time on your hands, it will be a good idea to make two maps that are similer (but remember different file names). One to show a lot of detail but high speeds for reviews and other uses. Another for online games that will probably be on a server full of people. As i said r_speeds increase lag, i discovered this from a mistake in my map slammer.bsp which has all the detail in one place. When playing on bc server, everyone had 800 ping and was lowered after switching maps. b) It's not only about deleting stuff The HINT brush texture in common folder 1. There are two things you should add in a map with high r_speeds. One is basic walls and stuff that cut rooms into small rooms. Usually hallways are the best instead of two or more joined together. But try to make it look good while adding these. Another thing to add is like a wall, but is called a hint brush. It's that green colored texture that can be applied to a brush which will make it also invisible, but is like an invisible divider too like the wall. This texture is in the common folder. Below are screenies on the best places to put them. Note hint brushes don't work unless an entire room is sealed and the only entrance is covered with the hint brush. No one knows why it works, it just does. To lower r_speeds in big rooms, it's a better idea to use walls instead dividing it up. b) Spreading it all out 1. Don't put everything in one place, it's best to make your whole map look good everywhere by placing the interesting things not all in one pile.
Average Speeds | Low Detailed | Medium Detailed | High Detailed
1 - 200 | Usually the maximum | Good map, great speeds | Best Quality map
201 - 300 | Not Bad | Acceptable | Still a great map
301 - 500 | Add some walls | Average for Med. detailed | Still a great map
501 - 800 | - | Meant for single player | Average for high detailed
800 + | - | Needs work and walls | Meant for single player