<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{C7BD4AC8-1F8D-4520-AF2D-D279C0601AB4}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Sledge.Providers</RootNamespace>
    <AssemblyName>Sledge.Providers</AssemblyName>
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
    <DebugSymbols>true</DebugSymbols>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DebugType>full</DebugType>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
    <Prefer32Bit>false</Prefer32Bit>
    <UseVSHostingProcess>true</UseVSHostingProcess>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <Optimize>true</Optimize>
    <DebugType>pdbonly</DebugType>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
    <Prefer32Bit>false</Prefer32Bit>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug %28Extra%29|AnyCPU'">
    <DebugSymbols>true</DebugSymbols>
    <OutputPath>bin\Debug %28Extra%29\</OutputPath>
    <DefineConstants>TRACE;DEBUG;DEBUG_EXTRA</DefineConstants>
    <DebugType>full</DebugType>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.ComponentModel.Composition" />
    <Reference Include="System.Core" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Numerics" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="GameData\FgdGameDataProvider.cs" />
    <Compile Include="GameData\FgdProvider.cs" />
    <Compile Include="GameData\IGameDataProvider.cs" />
    <Compile Include="Model\Mdl10\Format\AnimationFrame.cs" />
    <Compile Include="Model\Mdl10\Format\Attachment.cs" />
    <Compile Include="Model\Mdl10\Format\Blend.cs" />
    <Compile Include="Model\Mdl10\Format\BodyPart.cs" />
    <Compile Include="Model\Mdl10\Format\Bone.cs" />
    <Compile Include="Model\Mdl10\Format\BoneController.cs" />
    <Compile Include="Model\Mdl10\Format\Header.cs" />
    <Compile Include="Model\Mdl10\Format\Hitbox.cs" />
    <Compile Include="Model\Mdl10\Format\ID.cs" />
    <Compile Include="Model\Mdl10\Format\MdlFile.cs" />
    <Compile Include="Model\Mdl10\MdlModel.cs" />
    <Compile Include="Model\Mdl10\Format\Mesh.cs" />
    <Compile Include="Model\Mdl10\Format\MeshVertex.cs" />
    <Compile Include="Model\Mdl10\Format\Model.cs" />
    <Compile Include="Model\Mdl10\Format\Sequence.cs" />
    <Compile Include="Model\Mdl10\Format\SequenceGroup.cs" />
    <Compile Include="Model\Mdl10\Format\SkinFamily.cs" />
    <Compile Include="Model\Mdl10\Format\Texture.cs" />
    <Compile Include="Model\Mdl10\Format\TextureFlags.cs" />
    <Compile Include="Model\Mdl10\Format\Version.cs" />
    <Compile Include="Model\IModelProvider.cs" />
    <Compile Include="Model\Mdl10\MdlModelProvider.cs" />
    <Compile Include="Model\Mdl10\MdlModelRenderable.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="ProviderException.cs" />
    <Compile Include="ProviderNotFoundException.cs" />
    <Compile Include="Texture\MultiTextureStreamSource.cs" />
    <Compile Include="Texture\ITexturePackageProvider.cs" />
    <Compile Include="Texture\Spr\SpriteRenderMode.cs" />
    <Compile Include="Texture\Spr\SprTexturePackage.cs" />
    <Compile Include="Texture\Spr\SprStreamSource.cs" />
    <Compile Include="Texture\Spr\SprTexturePackageProvider.cs" />
    <Compile Include="Texture\TextureFlags.cs" />
    <Compile Include="Texture\TexturePackageReference.cs" />
    <Compile Include="Texture\NullTextureStreamSource.cs" />
    <Compile Include="Texture\TextureSubItemType.cs" />
    <Compile Include="Texture\Spr\SpriteOrientation.cs" />
    <Compile Include="Texture\TextureItem.cs" />
    <Compile Include="Texture\TexturePackage.cs" />
    <Compile Include="Texture\ITextureStreamSource.cs" />
    <Compile Include="Texture\TextureSubItem.cs" />
    <Compile Include="Texture\Wad\WadTexturePackage.cs" />
    <Compile Include="Texture\Wad\WadTexturePackageProvider.cs" />
    <Compile Include="Texture\Wad\Format\WadEntry.cs" />
    <Compile Include="Texture\Wad\Format\WadEntryType.cs" />
    <Compile Include="Texture\Wad\Format\WadImageStream.cs" />
    <Compile Include="Texture\Wad\Format\WadPackage.cs" />
    <Compile Include="Texture\Wad\Format\WadPackageStreamSource.cs" />
    <Compile Include="Texture\Wad\WadTextureStreamSourceProvider.cs" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\Sledge.Common\Sledge.Common.csproj">
      <Project>{5D414AC8-8B93-489F-9960-877923400FED}</Project>
      <Name>Sledge.Common</Name>
    </ProjectReference>
    <ProjectReference Include="..\Sledge.DataStructures\Sledge.DataStructures.csproj">
      <Project>{26A974C9-E495-4FA3-8E87-1E00019D04F5}</Project>
      <Name>Sledge.DataStructures</Name>
    </ProjectReference>
    <ProjectReference Include="..\Sledge.FileSystem\Sledge.FileSystem.csproj">
      <Project>{1C2C012D-DBA5-4C7F-994F-E3034AC60DCC}</Project>
      <Name>Sledge.FileSystem</Name>
    </ProjectReference>
    <ProjectReference Include="..\Sledge.Packages\Sledge.Packages.csproj">
      <Project>{BB1AF818-8CCA-4BC8-A4A8-B7A0627B68DD}</Project>
      <Name>Sledge.Packages</Name>
    </ProjectReference>
    <ProjectReference Include="..\Sledge.Rendering\Sledge.Rendering.csproj">
      <Project>{4da7f88d-64ff-4036-8a11-6175169da851}</Project>
      <Name>Sledge.Rendering</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <PackageReference Include="System.Numerics.Vectors">
      <Version>4.5.0</Version>
    </PackageReference>
  </ItemGroup>
  <ItemGroup>
    <None Include="app.config" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>