<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{4DA7F88D-64FF-4036-8A11-6175169DA851}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Sledge.Rendering</RootNamespace>
    <AssemblyName>Sledge.Rendering</AssemblyName>
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <Prefer32Bit>false</Prefer32Bit>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <UseVSHostingProcess>true</UseVSHostingProcess>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <Prefer32Bit>false</Prefer32Bit>
  </PropertyGroup>
  <PropertyGroup>
    <StartupObject />
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug %28Extra%29|AnyCPU'">
    <DebugSymbols>true</DebugSymbols>
    <OutputPath>bin\Debug %28Extra%29\</OutputPath>
    <DefineConstants>TRACE;DEBUG;DEBUG_EXTRA</DefineConstants>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <DebugType>full</DebugType>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.ComponentModel.Composition" />
    <Reference Include="System.Core" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.IO.Compression.FileSystem" />
    <Reference Include="System.Numerics" />
    <Reference Include="System.Printing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
    <Reference Include="System.Xml.Linq" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Cameras\Camera.cs" />
    <Compile Include="Cameras\CameraType.cs" />
    <Compile Include="Cameras\OrthographicCamera.cs" />
    <Compile Include="Cameras\PerspectiveCamera.cs" />
    <Compile Include="Engine\Engine.cs" />
    <Compile Include="Engine\EngineInterface.cs" />
    <Compile Include="Engine\Features.cs" />
    <Compile Include="Engine\RenderContext.cs" />
    <Compile Include="Engine\ResourceLoader.cs" />
    <Compile Include="Engine\Scene.cs" />
    <Compile Include="Interfaces\IModel.cs" />
    <Compile Include="Interfaces\IModelRenderable.cs" />
    <Compile Include="Overlay\FontType.cs" />
    <Compile Include="Overlay\I2DRenderer.cs" />
    <Compile Include="Overlay\ImGuiController.cs" />
    <Compile Include="Overlay\OverlayRenderer.cs" />
    <Compile Include="Pipelines\PipelineGroup.cs" />
    <Compile Include="Pipelines\TexturedAdditivePipeline.cs" />
    <Compile Include="Pipelines\TexturedAlphaPipeline.cs" />
    <Compile Include="Pipelines\BillboardAlphaPipeline.cs" />
    <Compile Include="Pipelines\WireframeModelPipeline.cs" />
    <Compile Include="Pipelines\TexturedModelPipeline.cs" />
    <Compile Include="Resources\IndirectIndirectBuffer.cs" />
    <Compile Include="Resources\TextureSampleType.cs" />
    <Compile Include="Overlay\IOverlayRenderable.cs" />
    <Compile Include="Overlay\OverlayBuilder.cs" />
    <Compile Include="Pipelines\OverlayPipeline.cs" />
    <Compile Include="Pipelines\BillboardOpaquePipeline.cs" />
    <Compile Include="Primitives\VertexFlags.cs" />
    <Compile Include="Resources\BufferSize.cs" />
    <Compile Include="Renderables\FpsMonitor.cs" />
    <Compile Include="Resources\IResource.cs" />
    <Compile Include="MathFunctions.cs" />
    <Compile Include="Interfaces\IUpdateable.cs" />
    <Compile Include="Pipelines\TexturedOpaquePipeline.cs" />
    <Compile Include="Pipelines\IPipeline.cs" />
    <Compile Include="Pipelines\PipelineType.cs" />
    <Compile Include="Pipelines\WireframePipeline.cs" />
    <Compile Include="Primitives\UniformProjection.cs" />
    <Compile Include="Primitives\VertexModel3.cs" />
    <Compile Include="Primitives\VertexStandard.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Resources\Buffer.cs" />
    <Compile Include="Resources\BufferBuilder.cs" />
    <Compile Include="Renderables\BufferBuilderRenderable.cs" />
    <Compile Include="Resources\BufferGroup.cs" />
    <Compile Include="Renderables\IRenderable.cs" />
    <Compile Include="Cameras\ICamera.cs" />
    <Compile Include="Renderables\SimpleRenderable.cs" />
    <Compile Include="Resources\Texture.cs" />
    <Compile Include="Shaders\Scope.cs" />
    <Compile Include="Viewports\IRenderTarget.cs" />
    <Compile Include="Viewports\IViewport.cs" />
    <Compile Include="Viewports\Viewport.cs">
      <SubType>Component</SubType>
    </Compile>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
      <DesignTime>True</DesignTime>
    </Compile>
    <None Include="app.config" />
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
    <EmbeddedResource Include="Shaders\Overlay.frag.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\Overlay.vert.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\Billboard.frag.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\Billboard.geom.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\Billboard.vert.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\TexturedOpaque.frag.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\TexturedOpaque.vert.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\Wireframe.frag.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\Wireframe.vert.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\TexturedAlpha.frag.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\TexturedAlpha.vert.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\TexturedModel.frag.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\TexturedModel.vert.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\WireframeModel.frag.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\WireframeModel.vert.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\imgui.frag.hlsl.bytes" />
    <EmbeddedResource Include="Shaders\imgui.vert.hlsl.bytes" />
  </ItemGroup>
  <ItemGroup>
    <PackageReference Include="ImGui.NET">
      <Version>1.65.0-beta3</Version>
    </PackageReference>
    <PackageReference Include="System.Diagnostics.DiagnosticSource">
      <Version>4.5.0</Version>
    </PackageReference>
    <PackageReference Include="System.Numerics.Vectors">
      <Version>4.5.0</Version>
    </PackageReference>
    <PackageReference Include="Veldrid">
      <Version>4.4.0</Version>
    </PackageReference>
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\Wireframe.frag.hlsl" />
    <EmbeddedResource Include="Shaders\Wireframe.vert.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\Sledge.Common\Sledge.Common.csproj">
      <Project>{5D414AC8-8B93-489F-9960-877923400FED}</Project>
      <Name>Sledge.Common</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\Overlay.vert.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\Overlay.frag.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\Billboard.frag.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\Billboard.vert.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\Billboard.geom.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\TexturedOpaque.vert.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\TexturedOpaque.frag.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\TexturedAlpha.frag.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\TexturedAlpha.vert.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\TexturedModel.frag.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\TexturedModel.vert.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\WireframeModel.vert.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\WireframeModel.frag.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Shaders\imgui.frag.hlsl" />
    <EmbeddedResource Include="Shaders\imgui.vert.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="cimgui.dll">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>