// QOOLE
// Brushes: 0
// Entities: 2
// Objects: 2

{ // Entity 0
  "classname"     "worldspawn"
  "wad"           "qoole.wad"
} // Entity 0

{ // Entity 1
  "classname"     "monster_knight"
  "origin"        "0 0 0"
  "angle"         "0"
} // Entity 1

{ // Object 0 : 
  Position: (0.0, 0.0, 0.0)
  Orientation (rad): (0.0, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Objects: 1
  Entity: 0
} // Object 0

{ // Object 1 : 
  Position: (0.0, 0.0, 0.0)
  Orientation (rad): (0.0, 0.0, 0.0)
  Scale: (1.0, 1.0, 1.0)
  Entity: 1
} // Object 1

