//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by QGames.rc
//
#define ICR_RT_KINGPINPAL               4
#define IDC_PAKFILES                    1002
#define IDC_ADD_PAK                     1003
#define IDC_REMOVE_PAK                  1004
#define IDC_TOOLS                       1005
#define IDR_RT_QUAKEPAL                 1005
#define IDC_TOOL_LOC                    1006
#define IDR_RT_QUAKE2PAL                1006
#define IDD_QUAKECONFIG                 1007
#define IDC_CMDLINE                     1007
#define IDR_RT_HALFLIFEPAL              1007
#define IDC_LOCATE_TOOL                 1008
#define IDR_RT_RCDATA2                  1008
#define IDC_GAMEEXE                     1009
#define IDD_DIALOG1                     1009
#define IDD_QUAKE_BUILD_OPTIONS         1009
#define IDC_LOCATE_GAME                 1010
#define IDB_BITMAP1                     1010
#define IDB_QUAKE_CHECK_BUTTONS         1010
#define IDC_EXE_CMDLINE                 1011
#define IDC_QUAKE_BUILDOPTIONS_TOOL_LIST 1011
#define IDR_RT_Q2COLORMAP               1011
#define IDC_QUAKE_BUILDOPTIONS_OPTION_LIST 1012
#define IDC_EXE_CMDLINE2                1012
#define IDC_GAME_DIR                    1012
#define IDC_QUAKE_BUILD_OPTIONS_COMMAND_LINE 1013
#define IDC_LOCATE_DIR                  1013

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        1012
#define _APS_NEXT_COMMAND_VALUE         32771
#define _APS_NEXT_CONTROL_VALUE         1014
#define _APS_NEXT_SYMED_VALUE           1008
#endif
#endif
