///////////////////////////////////////////////////////////////////////////////
// Tread.cpp
///////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2008, Joe Riedel
// All rights reserved.
//
// Redistribution and use in source and binary forms, 
// with or without modification, are permitted provided 
// that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, 
// this list of conditions and the following disclaimer. 
//
// Redistributions in binary form must reproduce the above copyright notice, 
// this list of conditions and the following disclaimer in the documentation and/or 
// other materials provided with the distribution. 
//
// Neither the name of the <ORGANIZATION> nor the names of its contributors may be 
// used to endorse or promote products derived from this software without specific 
// prior written permission. 
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
//
// IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY 
// OF SUCH DAMAGE.
///////////////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "Tread.h"

#include "MainFrm.h"
#include "ChildFrm.h"
#include "TreadDoc.h"
#include "TreadView.h"
#include "ChooseGameType.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#ifdef __argv
#undef __argv
#endif 

//extern "C" char** __argv = 0;

/////////////////////////////////////////////////////////////////////////////
// CTreadApp

BEGIN_MESSAGE_MAP(CTreadApp, CWinApp)
	//{{AFX_MSG_MAP(CTreadApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTreadApp construction

CTreadApp::CTreadApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
	
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CTreadApp object

CTreadApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CTreadApp initialization


BOOL CTreadApp::InitInstance()
{
	//
	// For Burger Lib
	// we have to set this up.
	//
	//__argv = *(__p___argv());

	AfxEnableControlContainer();
	
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
//	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Tread"));

	LoadStdProfileSettings(8);  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CMultiDocTemplate* pDocTemplate;
	pDocTemplate = new CMultiDocTemplate(
		IDR_ABDUCTTYPE,
		RUNTIME_CLASS(CTreadDoc),
		RUNTIME_CLASS(CChildFrame), // custom MDI child frame
		RUNTIME_CLASS(CTreadView));
	AddDocTemplate(pDocTemplate);

	// create main MDI Frame window
	CMainFrame* pMainFrame = new CMainFrame;
	if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
		return FALSE;
	m_pMainWnd = pMainFrame;

	// Enable drag/drop open
	m_pMainWnd->DragAcceptFiles();

	// Enable DDE Execute open
	EnableShellOpen();
	RegisterShellFileTypes(TRUE);

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	if( cmdInfo.m_nShellCommand == CCommandLineInfo::FileNew )
		cmdInfo.m_nShellCommand = CCommandLineInfo::FileNothing;

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;

	// The main window has been initialized, so show and update it.
	pMainFrame->ShowWindow(SW_SHOW);
	pMainFrame->UpdateWindow();
	Sys_BuildPluginMenu(pMainFrame->GetMenu(), 0);

	return TRUE;
}

void CTreadApp::OnFileNew()
{
	CChooseGameType dlg;
	if (dlg.DoModal() == IDOK)
	{
		Sys_SetGameDef(dlg.GameType());
		CWinApp::OnFileNew();
	}
}

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CTreadApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CTreadApp message handlers

CDocument* CTreadApp::OpenDocumentFile(LPCTSTR lpszFileName)
{
	CTreadDoc *doc = static_cast<CTreadDoc*>(CWinApp::OpenDocumentFile(lpszFileName));
	if (doc)
	{
		doc->UpdateTitle();
	}
	return doc;
}

int CTreadApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class
	return CWinApp::ExitInstance();
}
