/*
 Copyright (C) 2020 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "Model/BezierPatch.h"
#include "Model/Brush.h"
#include "Model/Entity.h"
#include "Model/Group.h"
#include "Model/Layer.h"

#include <variant>

namespace TrenchBroom
{
namespace Model
{
class NodeContents
{
private:
  std::variant<Layer, Group, Entity, Brush, BezierPatch> m_contents;

public:
  /** Unsets cached and derived information of the given objects, i.e.
   *  - for entities, unsets the entity definition and the model
   *  - for brushes, unsets the textures
   */
  explicit NodeContents(std::variant<Layer, Group, Entity, Brush, BezierPatch> contents);

  const std::variant<Layer, Group, Entity, Brush, BezierPatch>& get() const;
  std::variant<Layer, Group, Entity, Brush, BezierPatch>& get();
};
} // namespace Model
} // namespace TrenchBroom
