/*
 Copyright (C) 2010-2017 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include <string>
#include <vector>

namespace TrenchBroom {
namespace Renderer {
class ShaderConfig {
private:
  std::string m_name;
  std::vector<std::string> m_vertexShaders;
  std::vector<std::string> m_fragmentShaders;

public:
  ShaderConfig(
    const std::string& name, const std::vector<std::string>& vertexShaders,
    const std::vector<std::string>& fragmentShaders);

public:
  const std::string& name() const;
  const std::vector<std::string>& vertexShaders() const;
  const std::vector<std::string>& fragmentShaders() const;
};
} // namespace Renderer
} // namespace TrenchBroom
