/*
 Copyright (C) 2010-2017 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include <vecmath/forward.h>
#include <vecmath/mat.h>

#include <vector>

namespace TrenchBroom {
namespace Renderer {
class Transformation {
private:
  using MatrixStack = std::vector<vm::mat4x4f>;
  MatrixStack m_projectionStack;
  MatrixStack m_viewStack;
  MatrixStack m_modelStack;

public:
  Transformation(
    const vm::mat4x4f& projection, const vm::mat4x4f& view,
    const vm::mat4x4f& model = vm::mat4x4f::identity());
  ~Transformation();

  const vm::mat4x4f& projectionMatrix() const;
  const vm::mat4x4f& viewMatrix() const;
  const vm::mat4x4f& modelMatrix() const;

  Transformation slice() const;

  void pushTransformation(
    const vm::mat4x4f& projection, const vm::mat4x4f& view,
    const vm::mat4x4f& model = vm::mat4x4f::identity());
  void popTransformation();
  void pushModelMatrix(const vm::mat4x4f& matrix);
  void replaceAndPushModelMatrix(const vm::mat4x4f& matrix);
  void popModelMatrix();

private:
  void loadProjectionMatrix(const vm::mat4x4f& matrix);
  void loadModelViewMatrix(const vm::mat4x4f& matrix);

private:
  Transformation(const Transformation& other);
  Transformation& operator=(const Transformation& other);
};

class ReplaceTransformation {
protected:
  Transformation& m_transformation;

public:
  ReplaceTransformation(
    Transformation& transformation, const vm::mat4x4f& projectionMatrix,
    const vm::mat4x4f& viewMatrix, const vm::mat4x4f& modelMatrix = vm::mat4x4f::identity());
  ~ReplaceTransformation();

private:
  ReplaceTransformation(const ReplaceTransformation& other);
  ReplaceTransformation& operator=(const ReplaceTransformation& other);
};

class MultiplyModelMatrix {
protected:
  Transformation& m_transformation;

public:
  MultiplyModelMatrix(Transformation& transformation, const vm::mat4x4f& modelMatrix);
  ~MultiplyModelMatrix();

private:
  MultiplyModelMatrix(const ReplaceTransformation& other);
  MultiplyModelMatrix& operator=(const ReplaceTransformation& other);
};

class ReplaceModelMatrix {
protected:
  Transformation& m_transformation;

public:
  ReplaceModelMatrix(Transformation& transformation, const vm::mat4x4f& modelMatrix);
  ~ReplaceModelMatrix();

private:
  ReplaceModelMatrix(const ReplaceTransformation& other);
  ReplaceModelMatrix& operator=(const ReplaceTransformation& other);
};
} // namespace Renderer
} // namespace TrenchBroom
