/*
 Copyright (C) 2010-2017 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include <vecmath/forward.h>

#include <vector>

namespace TrenchBroom {
namespace Renderer {
class FontGlyph {
private:
  float m_x;
  float m_y;
  float m_w;
  float m_h;
  int m_a;

public:
  FontGlyph(size_t x, size_t y, size_t w, size_t h, size_t a);

  void appendVertices(
    std::vector<vm::vec2f>& vertices, int xOffset, int yOffset, size_t textureSize,
    bool clockwise) const;
  int advance() const;
};
} // namespace Renderer
} // namespace TrenchBroom
