{******************************************************************************}
{*                                                                            *}
{*  Copyright (C) Microsoft Corporation.  All Rights Reserved.                *}
{*                                                                            *}
{*  Files:      dxsdkver.h, extracts from various DirectX SDK include files   *}
{*  Content:    DirectX 9.0 headers common types                              *}
{*                                                                            *}
{*  DirectX 9.0 Delphi / FreePascal adaptation by Alexey Barkovoy             *}
{*  E-Mail: directx@clootie.ru                                                *}
{*                                                                            *}
{*  Latest version can be downloaded from:                                    *}
{*    http://www.clootie.ru                                                   *}
{*    http://sourceforge.net/projects/delphi-dx9sdk                           *}
{*                                                                            *}
{*----------------------------------------------------------------------------*}
{*  $Id: DXTypes.pas,v 1.2 2007/09/23 21:44:28 danielpharos Exp $  }
{******************************************************************************}
{                                                                              }
{ The contents of this file are used with permission, subject to the Mozilla   }
{ Public License Version 1.1 (the "License"); you may not use this file except }
{ in compliance with the License. You may obtain a copy of the License at      }
{ http://www.mozilla.org/MPL/MPL-1.1.html                                      }
{                                                                              }
{ Software distributed under the License is distributed on an "AS IS" basis,   }
{ WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for }
{ the specific language governing rights and limitations under the License.    }
{                                                                              }
{ Alternatively, the contents of this file may be used under the terms of the  }
{ GNU Lesser General Public License (the  "LGPL License"), in which case the   }
{ provisions of the LGPL License are applicable instead of those above.        }
{ If you wish to allow use of your version of this file only under the terms   }
{ of the LGPL License and not to allow others to use your version of this file }
{ under the MPL, indicate your decision by deleting  the provisions above and  }
{ replace  them with the notice and other provisions required by the LGPL      }
{ License.  If you do not delete the provisions above, a recipient may use     }
{ your version of this file under either the MPL or the LGPL License.          }
{                                                                              }
{ For more information about the LGPL: http://www.gnu.org/copyleft/lesser.html }
{                                                                              }
{******************************************************************************}

{$MINENUMSIZE 4}
{$ALIGN ON}

unit DXTypes;

interface

(*$HPPEMIT '#include "dxsdkver.h"' *)

uses Windows;

(*==========================================================================;
 *
 *  File:   dxsdkver.h
 *  Content:    DirectX SDK Version Include File
 *
 ****************************************************************************)
const
  _DXSDK_PRODUCT_MAJOR  = 9;
  {$EXTERNALSYM _DXSDK_PRODUCT_MAJOR}
  _DXSDK_PRODUCT_MINOR  = 15;
  {$EXTERNALSYM _DXSDK_PRODUCT_MINOR}
  _DXSDK_BUILD_MAJOR    = 779;
  {$EXTERNALSYM _DXSDK_BUILD_MAJOR}
  _DXSDK_BUILD_MINOR    = 0000;
  {$EXTERNALSYM _DXSDK_BUILD_MINOR}



(****************************************************************************
 *  Other files
 ****************************************************************************)
type
  // TD3DValue is the fundamental Direct3D fractional data type
  D3DVALUE = Single;
  {$EXTERNALSYM D3DVALUE}
  TD3DValue = D3DVALUE;
  {$NODEFINE TD3DValue}
  PD3DValue = ^TD3DValue;
  {$NODEFINE PD3DValue}

  D3DCOLOR = type DWord;
  {$EXTERNALSYM D3DCOLOR}
  TD3DColor = D3DCOLOR;
  {$NODEFINE TD3DColor}
  PD3DColor = ^TD3DColor;
  {$NODEFINE PD3DColor}

  _D3DVECTOR = packed record
    x: Single;
    y: Single;
    z: Single;
  end {_D3DVECTOR};
  {$EXTERNALSYM _D3DVECTOR}
  D3DVECTOR = _D3DVECTOR;
  {$EXTERNALSYM D3DVECTOR}
  TD3DVector = _D3DVECTOR;
  {$NODEFINE TD3DVector}
  PD3DVector = ^TD3DVector;
  {$NODEFINE PD3DVector}

  REFERENCE_TIME = LONGLONG;
  {$EXTERNALSYM REFERENCE_TIME}
  TReferenceTime = REFERENCE_TIME;
  {$NODEFINE TReferenceTime}
  PReferenceTime = ^TReferenceTime;
  {$NODEFINE PReferenceTime}


// ==================================================================
// Here comes generic Windows types for Win32 / Win64 compatibility
//

  UInt64 = Int64; // for a while

  //
  // The INT_PTR is guaranteed to be the same size as a pointer.  Its
  // size with change with pointer size (32/64).  It should be used
  // anywhere that a pointer is cast to an integer type. UINT_PTR is
  // the unsigned variation.
  //
  {$EXTERNALSYM INT_PTR}
  {$EXTERNALSYM UINT_PTR}
  {$EXTERNALSYM LONG_PTR}
  {$EXTERNALSYM ULONG_PTR}
  {$EXTERNALSYM DWORD_PTR}
  INT_PTR = Longint;
  UINT_PTR = LongWord;
  LONG_PTR = Longint;
  ULONG_PTR = LongWord;
  DWORD_PTR = LongWord;
  PINT_PTR = ^INT_PTR;
  PUINT_PTR = ^UINT_PTR;
  PLONG_PTR = ^LONG_PTR;
  PULONG_PTR = ^ULONG_PTR;

  PtrInt = Longint;
  PtrUInt = Longword;
  PPtrInt = ^PtrInt;
  PPtrUInt = ^PtrUInt;

  //
  // SIZE_T used for counts or ranges which need to span the range of
  // of a pointer.  SSIZE_T is the signed variation.
  //
  {$EXTERNALSYM SIZE_T}
  {$EXTERNALSYM SSIZE_T}
  SIZE_T = ULONG_PTR;
  SSIZE_T = LONG_PTR;
  PSIZE_T = ^SIZE_T;
  PSSIZE_T = ^SSIZE_T;

  SizeInt = SSIZE_T;
  SizeUInt = SIZE_T;
  PSizeInt = PSSIZE_T;
  PSizeUInt = PSIZE_T;

implementation



end.

