| Exporting Model Formats Updated 28 Jan 2011 | Upper levels: - QuArK Information Base - 1. Introduction to QuArK - 1.6. Model-editor in QuArK

1.6.13. Exporting Model Formats | [ Prev - Up - Next ]

This is a special section that covers the Model Editor's model formats that can be exported, how they need to be setup, what needs to be included and the steps to do so. Various ones use different methods such as tags (or attachments), bones, Vertex Weights and UV Vertex Colors for static (non-animated) and animated models. Even though QuArK supports these methods the actual exporter for another type of format will not include them if that particular format does not use them. Models that do not have them will need to be edited so they do if the exporter format requires them. In addition, some model formats have their own Specifics/Args page to assist in setting these methods and if one does not exist then a defaults page is provided. This way QuArK not only edits models, it will actually allow the conversion of one model format into another making them usable in different games. In addition, some games use the same format as others and those have been noted by their abbreviated initials. A few are identified as follows: EF2 : Elite Force 2 FAKK2 : Heavy Metal FAKK2 (Federation Assigned Ketogenic Killzone to the 2nd level) RTCW : Return to Castle Wolfenstein RTCW-ET : Wolfenstein - Enemy Territory SoF2 : Solder of Fortune 2 STVEF : Star Trek Voyager Elite Force As new formats are added, details relating to them specifically can be added here to assist those that will be using them for exportation to their original format or to an entirely different format.

Index

- - .ase format (27 Jan 2011)
- - .lwo format (27 Jan 2011)
- - .mdl format (27 Jan 2011)
- - .md2 format (27 Jan 2011)
- - .md3 format (28 Jan 2011)
- - .md5mesh format (28 Jan 2011)
- - .md5anim format (28 Jan 2011)
- - .ska format (28 Jan 2011)
- - .skb format (28 Jan 2011)
- - .tan format (27 Jan 2011)

.ase format | cdunde - 27 Jan 2011 | [ Top ]

Original game : NEXUIZ Other games : Prey Used in NEXUIZ for static (single frame) single and multiple components. Used in Prey for static (single frame) single component. uses tags : no bones : no weights : no uv colors : yes Specifics page : yes

.lwo format | cdunde - 27 Jan 2011 | [ Top ]

Original game : Doom3 Other games : Prey Used in Doom3 for static (single frame) single and multiple components. Used in Prey for static (single frame) single and multiple components. uses tags : no bones : no weights : no uv colors : yes Specifics page : yes

.mdl format | cdunde - 27 Jan 2011 | [ Top ]

Original game : Quake 1 Other games : Unknown (not Half-Life 1 or 2) Used in Quake 1 for both static (single frame) single component and simple animated (multiple frames) single component. uses tags : no bones : no weights : no uv colors : no Specifics page : no

.md2 format | cdunde - 27 Jan 2011 | [ Top ]

Original game : Quake 2 Other games : Unknown Used in Quake 2 for both static (single frame) single component and simple animated (multiple frames) single component. uses tags : no bones : no weights : no uv colors : no Specifics page : no

.md3 format | cdunde - 28 Jan 2011 | [ Top ]

Original game : Quake 3 Other games : Quake 4, RTCW, RTCW-ET, SoF2, STVEF, Warsow Used in Quake 3, SoF2 for both static (single frame) and simple animated (multiple frames) single component multiple md3 files. Used in Quake 4, RTCW, RTCW-ET, STVEF, Warsow for static (single frame) single and multiple components. uses tags : yes (Quake 3, SoF2 only) bones : no weights : no uv colors : no Specifics page : yes

.md5mesh format | cdunde - 28 Jan 2011 | [ Top ]

Original game : Doom 3 Other games : Prey, Quake 4 Used in Doom 3, Prey, Quake 4 for static (single baseframe for md5anim model) single and multiple components. uses tags : no bones : yes weights : yes uv colors : yes Specifics page : yes

.md5anim format | cdunde - 28 Jan 2011 | [ Top ]

Original game : Doom 3 Other games : Prey, Quake 4 Used in Doom 3, Prey, Quake 4 for animation of md5mesh model single and multiple components. uses tags : no bones : yes weights : yes uv colors : no Specifics page : yes

.ska format | cdunde - 28 Jan 2011 | [ Top ]

Original game : Alice Other games : EF2, FAKK2 Used in Alice, EF2, FAKK2 for animation of skb model single and multiple components. uses tags : no bones : yes weights : yes uv colors : no Specifics page : no

.skb format | cdunde - 28 Jan 2011 | [ Top ]

Original game : Alice Other games : EF2, FAKK2 Used in Alice, EF2, FAKK2 for static (single baseframe for ska animation model) single and multiple components. uses tags : no bones : yes weights : yes uv colors : no Specifics page : no

.tan format | cdunde - 27 Jan 2011 | [ Top ]

Original game : Alice Other games : EF2, FAKK2 Used in Alice for both static (single frame) multiple components and simple animated (multiple frames) single component models. Used in EF2 for static (single frame) single and multiple components. Used in FAKK2 for both static (single frame) single component and simple animated (multiple frames) single component. uses tags : no bones : no weights : no uv colors : no Specifics page : no

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