| CSG - Computed Solid Geometry Updated 07 Mar 2010 | Upper levels: - QuArK Information Base - 2. Map editing - 2.7. Map compiling errors

2.7.1. CSG - Computed Solid Geometry | [ Prev - Up - Next ]

This page lists various encountered errors, that may occur during the CSG map-compiling phase. The following games that QuArK supports, are known to use a CSG map-compiling phase:
Game | Possible program-names
--- | ---
Half-Life | CSG.EXE, HLCSG.EXE

Index

- - Parsing error (15 Feb 2001)

Parsing error | Decker - 15 Feb 2001 | [ Top ]

    Error: parsing entity 3, brush 0, side 2 : expecting '(' got '32'
Getting an error similar to the above, usually means that the .MAP file isn't in the correct format, for the build-tool to understand. Please check: Are you using the correct build-tool for the correct game? For instance, it is of no use, to have a Quake-1 build-tool compile a Quake-3:Arena .MAP file, as the internal structure in the Quake-3:Arena .MAP file can't be understood by the Quake-1 build-tool. Have you set up QuArK to the proper game-mode? Make sure that you have selected the correct game-mode, for the game you want to make maps for. Did you try to convert a game-A .MAP file to a game-B .MAP file, using QuArK? QuArK can't always do a useful conversion of .MAP files, from some game to a different game. When doing this, you should experiment alot to see what can and what can not work.

Copyright (c) 2009, GNU General Public License by The QuArK (Quake Army Knife) Community - http://quark.sourceforge.net/ | [ Prev - Top - Next ]