| Map compiling errors Updated 07 Mar 2010 | Upper levels: - QuArK Information Base - 2. Map editing

2.7. Map compiling errors | [ Prev - Up - Next ]

Here you will find information, gathered from various places, about map compiling errors. Usually the build sequence, which result in a final .BSP file from a .MAP file, are split into phases; BSP - take the .MAP textfile and calculate a fullbright, non-optimized .BSP file. VIS - optimizes the .BSP file, so the game's graphics-engine does not have to draw everything. RAD - calculate (colored-)lights in the .BSP file, using information from the BSP and VIS phases. However, not all QuArK supported games use the same build phases. Some might contain more or fewer phases, and maybe also in a different sequence. If you have any questions, problems or find solutions regarding these topics, please post them in the QuArK forum/mailing-list.

Sections

- 2.7.1. CSG - Computed Solid Geometry (07 Mar 2010)

- - Parsing error (15 Feb 2001)

- 2.7.2. BSP - Binary Space Partition (28 Apr 2009)

- - Parsing error (15 Feb 2001)
- - New portal was clipped away (28 Apr 2009)
- - Point off plane (26 Jun 2003)
- - Exceeded (14 Mar 2009)

- 2.7.3. VIS - Visibility (07 Mar 2010)

- - LoadPortals: couldn't read maps/NoName.prt (12 Sep 2008)

- 2.7.4. RAD - Lights/Radiosity (07 Mar 2010)
- 2.7.5. AAS - Area Awareness System (07 Mar 2010)
- 2.7.6. Python - Console (27 Mar 2003)

- - Mixed face contents (27 Mar 2003)

Copyright (c) 2009, GNU General Public License by The QuArK (Quake Army Knife) Community - http://quark.sourceforge.net/ | [ Prev - Top - Next ]