| RAD - Lights/Radiosity Updated 07 Mar 2010 | Upper levels: - QuArK Information Base - 2. Map editing - 2.7. Map compiling errors

2.7.4. RAD - Lights/Radiosity | [ Prev - Up - Next ]

This page lists various encountered errors, that may occur during the RAD .bsp-lighting phase. The following games that QuArK supports, are known to use a RAD .bsp-lighting phase:
Game | Possible program-names
--- | ---

Quake-1 | LIGHT.EXE, ARGHLITH.EXE

Hexen-2 | LIGHT.EXE

Quake-2 | QRAD3.EXE, ARGHRAD.EXE

Heretic-2 | QRAD3.EXE, ARGHRAD.EXE

Half-Life | QRAD.EXE, HLRAD.EXE

Sin | QRAD3.EXE

Kingpin | KPRAD.EXE

Soldier of Fortune | SOFARGHRAD.EXE

Soldier of Fortune 2 | "Q3MAP.EXE -light", "Q3MAP2.EXE -light"

Quake-3: Arena | "Q3MAP.EXE -light", "Q3MAP2.EXE -light"

Return to Castle Wolfenstein | "Q3MAP.EXE -light", "Q3MAP2.EXE -light"

Star Trek: Voyager - Elite Force | "Q3MAP.EXE -light", "Q3MAP2.EXE -light"

Star Trek: Elite Force 2 | "UBERMAP.EXE -light"

Copyright (c) 2009, GNU General Public License by The QuArK (Quake Army Knife) Community - http://quark.sourceforge.net/ | [ Prev - Top - Next ]