| Math Background Updated 02 Aug 2009 | Upper levels: - QuArK Information Base - 4. The Source Code

4.9. Math Background | [ Prev - Up - Next ]

Map editing involves a substantial amount of 3D math; here is some brief discussion of various aspects of the background. It would be cool of the discussion could be followed on the basis of high school trigonometry, but it's almost certainly not there yet, especially without pictures; if you start, go on fine for a while and then get stuck, it would be useful to know where.

Sections

- 4.9.1. Vectors (11 Jul 2001)

- - Vectors and Points (11 Jul 2001)
- - Coordinate Systems and the Dot Product (11 Jul 2001)
- - The Cross Product (06 Jul 2001)

- 4.9.2. Linear Mappings and Matrices (02 Aug 2009)

- - Axes and Bases (10 Jul 2001)
- - Mappings & Matrices (16 Apr 2002)
- - Examples (07 May 2002)
- - Points (02 Aug 2009)

Copyright (c) 2009, GNU General Public License by The QuArK (Quake Army Knife) Community - http://quark.sourceforge.net/ | [ Prev - Top - Next ]