| Half-Life info_decal Helper Updated 20 Feb 2001 | Upper levels: - QuArK Information Base - 2. Map editing - 2.5. Plug-in descriptions

2.5.3. Half-Life info_decal Helper | [ Prev - Up - Next ]

Don't you just hate to place multiple little infodecals, to create a word or even long statements? I did, so thats why I created this little plug-in to QuArK. Its main purpose is to make it easier creating those words/statements, but as an added feature it will also space the letters for you. It can even slant the text.

Index

- - Usage (20 Feb 2001)
- - Bugs (18 Feb 2001)

Usage | Decker - 20 Feb 2001 | [ Top ]

There are five specifics, in the infodecal helper, which you must know about: text wildchar tex_upper tex_lower tex_numeric text will contain the text-string that you want to appear as infodecals, close to the wall. wildchar is the character, in the three tex_* specifics, which will be replaced by a letter from your text , to create one infodecal. tex_upper is the uppercase-letters texture/decal-template. It must contain just one wildchar -character, at the position where one letter at a time, from the text , will be placed. tex_lower is the lowercase-letters texture/decal-template. The same apply for wildchar as above. tex_numeric is the numeric-digits texture/decal-template. The same apply for wildchar as above. The texture/decal-templates must be something like this:
Specific | Arg | which will expand to
--- | --- | ---
tex_upper | {CAPS@ | {CAPSA {CAPSB {CAPSC etc.
tex_lower | {LOWCHAR@ | {LOWCHARA {LOWCHARB {LOWCHARC etc.
tex_numeric | {NUM@SMALL | {NUM0SMALL {NUM1SMALL {NUM2SMALL etc.
In QuArK's specific/arg-view, you will be able to push a button, to select a texture/decal name, but you must remember to put in the wildchar , otherwise the Half-Life Infodecal Helper won't be able to assign the correct texture/decal to the infodecal entity.

Bugs | Decker - 18 Feb 2001 | [ Top ]

If you should experience any bugs, by using this Half-Life Infodecal Helper, please contact Decker. Notice: Its not a bug if the text appears mirrored, unreadable, every single letter rotated or upside-down. This is because you haven't corrected the wall-texture rotation, upon which the infodecals will be attached to. Please read a tutorial on infodecals first!

Copyright (c) 2009, GNU General Public License by The QuArK (Quake Army Knife) Community - http://quark.sourceforge.net/ | [ Prev - Top - Next ]