| Registering Add-ons... Updated 18 Dec 2007 | Upper levels: - QuArK Information Base - 1. Introduction to QuArK - 1.3. Configuration of QuArK - 1.3.2. Games

1.3.2.2. Registering Add-ons... | [ Prev - Up - Next ]

Addons are QuArK .qrk data storing files. These files can be found in various locations of the QuArK folders and most do not need to be registered, that is done automatically by QuArK when the program is started. But there are times that the registration process for an addon needs to be done by hand, such in the case of a particular games mod.qrk file or a newly created Templates list .qrk file. The process starts by clicking on QuArK's main Options menu and selecting Configuration... This will bring up the Configuration dialog window that you see, in part, to the right. Using its scroll bar move down to the Games section and click on the game you wish to add the addon to. In this case we are selecting Quake 2. Near the top of the Quake 2 Game Settings section you will see the Add-ons... icon button. Click on that button to open the next dialog window called Game Configuration. Near the bottom of that window you will see the text button Add... click on that button.
This will cause a third dialog window to open entitled Add... which will load and display all of the .qrk files that are available for that game, some of which may already be registered and in use. Now click on the .qrk addon file that you wish to select and that file name will become highlighted as shown to the right for the Quake 2Templates.qrk file. At the bottom of the Add... window, click the Ok button to accept your selection and register it with QuArK. The process is now complete as you can now see the addon displayed in the Game Configuration dialog window shown in the last image below. As a final step, click all of the Ok buttons on the remaining opened windows to close them and return to the editor.
Just as a final note, you might have noticed the Output directories... icon button, just under the Add-ons... button, in the top screen shot. Click on that button to see the settings for that games Current output configuration which is where all of the files that QuArK produces during a map build will be located. There are also other options and information on that page relating to the creation of .pak files, which is another way of storing the game file so that they may be shared with others that have that game.

Copyright (c) 2009, GNU General Public License by The QuArK (Quake Army Knife) Community - http://quark.sourceforge.net/ | [ Prev - Top - Next ]