| Tutorial - Creating a map Updated 25 Jul 2009 | Upper levels: - QuArK Information Base - 2. Map editing

2.1. Tutorial - Creating a map | [ Prev - Up - Next ]

This tutorial will guide you through the way the QuArK map-editor works, and how you should use it. Before starting this tutorial, you should check out the 'Configuration of QuArK' section first, to setup QuArK with correct paths to the build-tools and game for texture-images and alike.

Sections

- 2.1.1. Starting the map-editor (25 Jul 2009)

- - Entering the map-editor (25 Jul 2009)
- - Help in the map-editor (12 Sep 2008)
- - The default room (25 Jul 2009)
- - Deleting the default room (28 Feb 2001)
- - Undo/Redo (12 Sep 2008)
- - Saving your map in a QuArK project (12 Sep 2008)
- - Next part (31 Aug 2008)

- 2.1.2. Using brushes (polyhedrons) (12 Sep 2008)

- - Creating brushes (polyhedrons) (12 Sep 2008)
- - Moving and sizing brushes (12 Sep 2008)
- - Navigating through brushes (28 Feb 2001)
- - Texturing (01 Mar 2001)
- - Your first room (01 Mar 2001)
- - Group your brushes (01 Mar 2001)
- - Next part (31 Aug 2008)

- 2.1.3. Using entities (25 Jul 2009)

- - Two types of entities (01 Mar 2001)
- - Creating entities (12 Sep 2008)
- - Setting values in the specifics/arg view (01 Mar 2001)
- - Game related entities and arguments (25 Jul 2009)
- - Next part (31 Aug 2008)

- 2.1.4. Advanced stuff (11 Jul 2001)

- - Wall maker and Hollow maker (01 Mar 2001)
- - Group techniques (01 Mar 2001)
- - Creating holes (carving) using Diggers and Negative brushes (01 Mar 2001)
- - Creating copies using Duplicators, Copy-One and Mirrors (11 Jul 2001)
- - Face Sharing (28 Feb 2001)

Copyright (c) 2009, GNU General Public License by The QuArK (Quake Army Knife) Community - http://quark.sourceforge.net/ | [ Prev - Top - Next ]