/*QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off reliable
Normal sounds play each time the target is used.  The reliable flag can be set for crucial voiceovers.
Looped sounds are always attenuation 3 / vol 1, targetting toggles sound on/off.
Multiple identical looping sounds will just increase volume without any speed cost.

"targetname"            A remote button or trigger activates the door.
"noise"                 Sound file to play.
"sounds"                0) No sound 1) Water 2) Lava.
"attenuation"           -1) None, whole map. 1) Normal 2) Idle sound 3) Ambient.
"volume"                0.0 to 1.0
*/


/*QUAKED target_steam (0 .5 .8) (-8 -8 -8) (8 8 8)
Emits steam.
"angle"                 Sets the direction of the steam.
*/


/*QUAKED target_fire (1 0 0) (-8 -8 -8) (8 8 8) START_ON
Emits fire.
*/

