/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) INITIAL
Spawn point for DM.

If set to 'INITIAL' it will be the first spawn point. It Will also be 
used as an info_player_intermission if one is not present in the map. 

-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="players/martianenforcer/tris.iqm"
*/


/*QUAKED info_player_red (1 0 0) (-16 -16 -16) (16 16 32)
Spawn point. Used for team games.
*/


/*QUAKED info_player_blue (0 0 1) (-16 -16 -16) (16 16 32)
Spawn point. Used for team games.
*/


/*QUAKED info_player_intermission (1 0 1) (-16 -16 -24) (16 16 32)
Podium position at the end of the round.

"angle"                 Sets the direction the podium will face.
"angles"                Sets Pitch/Yaw/Roll.

-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/objects/dmspot/tris.iqm"
*/


/*QUAKED info_null (0 0.5 0) (-4 -4 -4) (4 4 4)
Primarily used as a directional target for spotlights. 
*/


/*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
This is similar to info_null, some entities require it.
*/

