/*QUAKED misc_decal (0 0.5 0) (-8 -8 -8) (8 8 8)

Add a decal.

"model"                 Select a decal.
*/


/*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16)

"targetname"            Name of teleporter origin.
*/


/*QUAKED misc_teleporter (1 0 0) (-32 -32 -24) (32 32 -16)

"target"                Name of teleporter destination.
*/


/*QUAKED misc_spiderpod (1 0 0) (-32 -32 -24) (32 32 -16)
Spider Pod. Fires electricity at players.

-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/misc/spiderpod/tris.iqm"
*/


/*QUAKED misc_mapmodel (0 0.5 0) (-8 -8 -8) (8 8 8) NO_SHADOW nofunc nofunc nofunc INVISIBLE ANIMATED
NO_SHADOW		The mesh won't cast a shadow
INVISIBLE		Applies the invisibility powerup visual effect to the mesh
ANIMATED		If mesh contains animation frames use them, otherwise the mesh will be static

Add a model/mesh.

"model"                 Select a model.
*/


/*QUAKED misc_watersplash (1 0 0) (-8 -8 -8) (8 8 8)
Creates a particle splash effect.
*/


/*QUAKED misc_electroflash (0 0.5 0) (-8 -8 -8) (8 8 8)
Makes an electricity sound.
*/

