/*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8)
This trigger will always fire.  It is activated by the world.
"target"                Name of the target to trigger.
*/


/*QUAKED trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8)
This fixed size trigger cannot be touched, it can only be fired by other events.

"target"                Name of the target to trigger.
"targetname"            Name of this target.
*/

/*QUAKED trigger_multiple (.5 .5 .5) ?
Variable sized repeatable trigger.

"wait"                  Time between triggerings (0.5 default, -1 = Only trigger once).
"target"                Name of the target to trigger.
"delay"                 Delay amount before target is triggered.
"sounds"                0) Beep 1) Secret 2) F1 Prompt 3) Silent
*/


/*QUAKED trigger_push (.5 .5 .5) ?
"speed"		        Push speed.
"angle"                 Direction of push.
"angles"                Sets Pitch/Yaw/Roll.
*/


/*QUAKED trigger_monsterjump (.5 .5 .5) ?
"speed"                 Speed forward.
"height"                Speed upward.
"angle"                 Direction of jump.
*/


/*QUAKED trigger_hurt (.5 .5 .5) ? START_OFF TOGGLE SILENT NO_PROTECTION SLOW
Any entity that touches this will be hurt. Targeting the trigger will toggle it on/off.

SILENT			Supresses noise.
SLOW			Changes the damage rate to once per second.
NO_PROTECTION	        Nothing will stop the damage.

"dmg"                   Damage to inflict. (5 default).
*/


/*QUAKED trigger_once (.5 .5 .5) ?

"target"                Name of entity to trigger.
*/
