/*QUAKED worldspawn (0 0 0) ?
Every map should have only one worldspawn.

"gravity"               800 is default gravity.
"message"               Text to print during loading screen.
"sky"                   Sky to render.
"skyrotate"		Speed of rotation in degrees/second. Be sure to set skyaxis.
"skyaxis"		Axis on which to rotate sky. Example value 0 0 1 would rotate on Z.

These are options use during compile by qrad.

"_sun"                  Defines the targetname of the light entity which will act as the sun.
"_sun_ambient"          Amount of ambient lighting emitted by the sun.
_sun_color"             RGB color value of the sun.
_sun_light"             Amount of direct light emitted by the sun.
*/


/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) LINEAR
Lights pointed at a target will be spotlights.
Linear checkbox gives linear fall off instead of inverse square.

"_color"                Color of light, defined in RGB. Example: 1 0 0 would make the light red.
"_cone"                 Default 10.
"light"                 Amount of light.
"radius"                Radius of spotlight (default 64).
*/


/*QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8)
Train path corners.

"targetname"            Name of this target.
"target"                Name of next path corner.
"pathtarget"            Name of target to trigger
"speed"                 Movement speed (100 default).
"wait"                  Wait at this point before moving to next target.
*/

