#include "ACash.h"

namespace Freeking::Entity::Props3
{
	ACash::ACash() : BaseEntity()
	{
	}

	void ACash::Initialize()
	{
	}

	void ACash::Tick(double dt)
	{
	}

	bool ACash::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
