#include "ACutPinballGuyAnimate.h"

namespace Freeking::Entity::Props3
{
	ACutPinballGuyAnimate::ACutPinballGuyAnimate() : BaseEntity()
	{
	}

	void ACutPinballGuyAnimate::Initialize()
	{
	}

	void ACutPinballGuyAnimate::Tick(double dt)
	{
	}

	bool ACutPinballGuyAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
