#include "APlantSm.h"

namespace Freeking::Entity::Props2
{
	APlantSm::APlantSm() : BaseEntity()
	{
	}

	void APlantSm::Initialize()
	{
	}

	void APlantSm::Tick(double dt)
	{
	}

	bool APlantSm::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
