#include "AClock.h"

namespace Freeking::Entity::Func
{
	AClock::AClock() : BaseEntity()
	{
	}

	void AClock::Initialize()
	{
	}

	void AClock::Tick(double dt)
	{
	}

	bool AClock::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
