#include "AFireEsm.h"

namespace Freeking::Entity::Light
{
	AFireEsm::AFireEsm() : BaseEntity()
	{
	}

	void AFireEsm::Initialize()
	{
	}

	void AFireEsm::Tick(double dt)
	{
	}

	bool AFireEsm::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
