#include "ASubdoorBase.h"

namespace Freeking::Entity::Func
{
	ASubdoorBase::ASubdoorBase() : BaseEntity()
	{
	}

	void ASubdoorBase::Initialize()
	{
	}

	void ASubdoorBase::Tick(double dt)
	{
	}

	bool ASubdoorBase::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
