#include "APlat.h"

namespace Freeking::Entity::Func
{
	APlat::APlat() : BaseEntity()
	{
	}

	void APlat::Initialize()
	{
	}

	void APlat::Tick(double dt)
	{
	}

	bool APlat::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
