#include "ASkidrowAmbush.h"

namespace Freeking::Entity::Misc
{
	ASkidrowAmbush::ASkidrowAmbush() : BaseEntity()
	{
	}

	void ASkidrowAmbush::Initialize()
	{
	}

	void ASkidrowAmbush::Tick(double dt)
	{
	}

	bool ASkidrowAmbush::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
