#include "AMalLaser.h"

namespace Freeking::Entity::Target
{
	AMalLaser::AMalLaser() : BaseEntity()
	{
	}

	void AMalLaser::Initialize()
	{
	}

	void AMalLaser::Tick(double dt)
	{
	}

	bool AMalLaser::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
