#include "ABuoyAnimate.h"

namespace Freeking::Entity::Props2
{
	ABuoyAnimate::ABuoyAnimate() : BaseEntity()
	{
	}

	void ABuoyAnimate::Initialize()
	{
	}

	void ABuoyAnimate::Tick(double dt)
	{
	}

	bool ABuoyAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
