#include "APlantBush.h"

namespace Freeking::Entity::Props2
{
	APlantBush::APlantBush() : BaseEntity()
	{
	}

	void APlantBush::Initialize()
	{
	}

	void APlantBush::Tick(double dt)
	{
	}

	bool APlantBush::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
