#include "ACutRunToCarAnimate.h"

namespace Freeking::Entity::Props3
{
	ACutRunToCarAnimate::ACutRunToCarAnimate() : BaseEntity()
	{
	}

	void ACutRunToCarAnimate::Initialize()
	{
	}

	void ACutRunToCarAnimate::Tick(double dt)
	{
	}

	bool ACutRunToCarAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
