#include "ABarrelsFallb.h"

namespace Freeking::Entity::Props2
{
	ABarrelsFallb::ABarrelsFallb() : BaseEntity()
	{
	}

	void ABarrelsFallb::Initialize()
	{
	}

	void ABarrelsFallb::Tick(double dt)
	{
	}

	bool ABarrelsFallb::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
