#include "AViewthing.h"

namespace Freeking::Entity
{
	AViewthing::AViewthing() : BaseEntity()
	{
	}

	void AViewthing::Initialize()
	{
	}

	void AViewthing::Tick(double dt)
	{
	}

	bool AViewthing::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
