#include "ASmoke.h"

namespace Freeking::Entity::Misc
{
	ASmoke::ASmoke() : BaseEntity()
	{
	}

	void ASmoke::Initialize()
	{
	}

	void ASmoke::Tick(double dt)
	{
	}

	bool ASmoke::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
