#include "APlayerStart.h"

namespace Freeking::Entity::Info
{
	APlayerStart::APlayerStart() : BaseEntity()
	{
	}

	void APlayerStart::Initialize()
	{
	}

	void APlayerStart::Tick(double dt)
	{
	}

	bool APlayerStart::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
