#include "APlayerDeathmatch.h"

namespace Freeking::Entity::Info
{
	APlayerDeathmatch::APlayerDeathmatch() : BaseEntity()
	{
	}

	void APlayerDeathmatch::Initialize()
	{
	}

	void APlayerDeathmatch::Tick(double dt)
	{
	}

	bool APlayerDeathmatch::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
