#include "ASpawner.h"

namespace Freeking::Entity::Target
{
	ASpawner::ASpawner() : BaseEntity()
	{
	}

	void ASpawner::Initialize()
	{
	}

	void ASpawner::Tick(double dt)
	{
	}

	bool ASpawner::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
