#include "AHealth.h"

namespace Freeking::Entity::Item
{
	AHealth::AHealth() : BaseEntity()
	{
	}

	void AHealth::Initialize()
	{
	}

	void AHealth::Tick(double dt)
	{
	}

	bool AHealth::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
