#include "AElps.h"

namespace Freeking::Entity
{
	AElps::AElps() : BaseEntity()
	{
	}

	void AElps::Initialize()
	{
	}

	void AElps::Tick(double dt)
	{
	}

	bool AElps::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
