#include "ACombatSpot.h"

namespace Freeking::Entity::Ai
{
	ACombatSpot::ACombatSpot() : BaseEntity()
	{
	}

	void ACombatSpot::Initialize()
	{
	}

	void ACombatSpot::Tick(double dt)
	{
	}

	bool ACombatSpot::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
