#include "ACashCounterAnimate.h"

namespace Freeking::Entity::Props3
{
	ACashCounterAnimate::ACashCounterAnimate() : BaseEntity()
	{
	}

	void ACashCounterAnimate::Initialize()
	{
	}

	void ACashCounterAnimate::Tick(double dt)
	{
	}

	bool ACashCounterAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
