#include "AEarthquake.h"

namespace Freeking::Entity::Target
{
	AEarthquake::AEarthquake() : BaseEntity()
	{
	}

	void AEarthquake::Initialize()
	{
	}

	void AEarthquake::Tick(double dt)
	{
	}

	bool AEarthquake::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
