#include "ADog.h"

namespace Freeking::Entity::Cast
{
	ADog::ADog() : BaseEntity()
	{
	}

	void ADog::Initialize()
	{
	}

	void ADog::Tick(double dt)
	{
	}

	bool ADog::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
