#include "ALaser.h"

namespace Freeking::Entity::Target
{
	ALaser::ALaser() : BaseEntity()
	{
	}

	void ALaser::Initialize()
	{
	}

	void ALaser::Tick(double dt)
	{
	}

	bool ALaser::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
