#include "ACutDAnimate.h"

namespace Freeking::Entity::Props3
{
	ACutDAnimate::ACutDAnimate() : BaseEntity()
	{
	}

	void ACutDAnimate::Initialize()
	{
	}

	void ACutDAnimate::Tick(double dt)
	{
	}

	bool ACutDAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
