#include "AFireMed.h"

namespace Freeking::Entity::Light
{
	AFireMed::AFireMed() : BaseEntity()
	{
	}

	void AFireMed::Initialize()
	{
	}

	void AFireMed::Tick(double dt)
	{
	}

	bool AFireMed::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
