#include "ACutTrainRunAnimate.h"

namespace Freeking::Entity::Props3
{
	ACutTrainRunAnimate::ACutTrainRunAnimate() : BaseEntity()
	{
	}

	void ACutTrainRunAnimate::Initialize()
	{
	}

	void ACutTrainRunAnimate::Tick(double dt)
	{
	}

	bool ACutTrainRunAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
