#include "ALockedDoor.h"

namespace Freeking::Entity::Ai
{
	ALockedDoor::ALockedDoor() : BaseEntity()
	{
	}

	void ALockedDoor::Initialize()
	{
	}

	void ALockedDoor::Tick(double dt)
	{
	}

	bool ALockedDoor::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
