#include "AGravity.h"

namespace Freeking::Entity::Trigger
{
	AGravity::AGravity() : BaseEntity()
	{
	}

	void AGravity::Initialize()
	{
	}

	void AGravity::Tick(double dt)
	{
	}

	bool AGravity::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
