#include "APinballMachine.h"

namespace Freeking::Entity::Props2
{
	APinballMachine::APinballMachine() : BaseEntity()
	{
	}

	void APinballMachine::Initialize()
	{
	}

	void APinballMachine::Tick(double dt)
	{
	}

	bool APinballMachine::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
