#include "AGibArm.h"

namespace Freeking::Entity::Misc
{
	AGibArm::AGibArm() : BaseEntity()
	{
	}

	void AGibArm::Initialize()
	{
	}

	void AGibArm::Tick(double dt)
	{
	}

	bool AGibArm::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
