#include "ASign.h"

namespace Freeking::Entity::Props2
{
	ASign::ASign() : BaseEntity()
	{
	}

	void ASign::Initialize()
	{
	}

	void ASign::Tick(double dt)
	{
	}

	bool ASign::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
