#include "ALighthouseBeam.h"

namespace Freeking::Entity::Props2
{
	ALighthouseBeam::ALighthouseBeam() : BaseEntity()
	{
	}

	void ALighthouseBeam::Initialize()
	{
	}

	void ALighthouseBeam::Tick(double dt)
	{
	}

	bool ALighthouseBeam::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
