#include "AGibHead.h"

namespace Freeking::Entity::Misc
{
	AGibHead::AGibHead() : BaseEntity()
	{
	}

	void AGibHead::Initialize()
	{
	}

	void AGibHead::Tick(double dt)
	{
	}

	bool AGibHead::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
