#include "AEsm.h"

namespace Freeking::Entity::Smoke
{
	AEsm::AEsm() : BaseEntity()
	{
	}

	void AEsm::Initialize()
	{
	}

	void AEsm::Tick(double dt)
	{
	}

	bool AEsm::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
