#include "AHelicopterAnimate.h"

namespace Freeking::Entity::Props2
{
	AHelicopterAnimate::AHelicopterAnimate() : BaseEntity()
	{
	}

	void AHelicopterAnimate::Initialize()
	{
	}

	void AHelicopterAnimate::Tick(double dt)
	{
	}

	bool AHelicopterAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
