#include "ASplash.h"

namespace Freeking::Entity::Target
{
	ASplash::ASplash() : BaseEntity()
	{
	}

	void ASplash::Initialize()
	{
	}

	void ASplash::Tick(double dt)
	{
	}

	bool ASplash::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
