#include "AColaMachine.h"

namespace Freeking::Entity::Props
{
	AColaMachine::AColaMachine() : BaseEntity()
	{
	}

	void AColaMachine::Initialize()
	{
	}

	void AColaMachine::Tick(double dt)
	{
	}

	bool AColaMachine::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
