#include "ACrosslevelTarget.h"

namespace Freeking::Entity::Target
{
	ACrosslevelTarget::ACrosslevelTarget() : BaseEntity()
	{
	}

	void ACrosslevelTarget::Initialize()
	{
	}

	void ACrosslevelTarget::Tick(double dt)
	{
	}

	bool ACrosslevelTarget::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
