#include "AWater.h"

namespace Freeking::Entity::Func
{
	AWater::AWater() : BaseEntity()
	{
	}

	void AWater::Initialize()
	{
	}

	void AWater::Tick(double dt)
	{
	}

	bool AWater::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
