#include "ABulb.h"

namespace Freeking::Entity::Light
{
	ABulb::ABulb() : BaseEntity()
	{
	}

	void ABulb::Initialize()
	{
	}

	void ABulb::Tick(double dt)
	{
	}

	bool ABulb::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
