#include "ACarAnimate.h"

namespace Freeking::Entity::Props2
{
	ACarAnimate::ACarAnimate() : BaseEntity()
	{
	}

	void ACarAnimate::Initialize()
	{
	}

	void ACarAnimate::Tick(double dt)
	{
	}

	bool ACarAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
