#include "ASyOilcan.h"

namespace Freeking::Entity::Ai
{
	ASyOilcan::ASyOilcan() : BaseEntity()
	{
	}

	void ASyOilcan::Initialize()
	{
	}

	void ASyOilcan::Tick(double dt)
	{
	}

	bool ASyOilcan::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
