#include "ABarrelsPvE.h"

namespace Freeking::Entity::Props2
{
	ABarrelsPvE::ABarrelsPvE() : BaseEntity()
	{
	}

	void ABarrelsPvE::Initialize()
	{
	}

	void ABarrelsPvE::Tick(double dt)
	{
	}

	bool ABarrelsPvE::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
