#include "AWallFish.h"

namespace Freeking::Entity::Props2
{
	AWallFish::AWallFish() : BaseEntity()
	{
	}

	void AWallFish::Initialize()
	{
	}

	void AWallFish::Tick(double dt)
	{
	}

	bool AWallFish::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
