#include "AClubchair.h"

namespace Freeking::Entity::Props2
{
	AClubchair::AClubchair() : BaseEntity()
	{
	}

	void AClubchair::Initialize()
	{
	}

	void AClubchair::Tick(double dt)
	{
	}

	bool AClubchair::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
