#include "ABlaster.h"

namespace Freeking::Entity::Target
{
	ABlaster::ABlaster() : BaseEntity()
	{
	}

	void ABlaster::Initialize()
	{
	}

	void ABlaster::Tick(double dt)
	{
	}

	bool ABlaster::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
