#include "AFishSpawnerNode.h"

namespace Freeking::Entity::Props2
{
	AFishSpawnerNode::AFishSpawnerNode() : BaseEntity()
	{
	}

	void AFishSpawnerNode::Initialize()
	{
	}

	void AFishSpawnerNode::Tick(double dt)
	{
	}

	bool AFishSpawnerNode::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
