#include "ACashspawn.h"

namespace Freeking::Entity::Dm
{
	ACashspawn::ACashspawn() : BaseEntity()
	{
	}

	void ACashspawn::Initialize()
	{
	}

	void ACashspawn::Tick(double dt)
	{
	}

	bool ACashspawn::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
