#include "ALg.h"

namespace Freeking::Entity::Smoke
{
	ALg::ALg() : BaseEntity()
	{
	}

	void ALg::Initialize()
	{
	}

	void ALg::Tick(double dt)
	{
	}

	bool ALg::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
