#include "AUseCutscene.h"

namespace Freeking::Entity::Misc
{
	AUseCutscene::AUseCutscene() : BaseEntity()
	{
	}

	void AUseCutscene::Initialize()
	{
	}

	void AUseCutscene::Tick(double dt)
	{
	}

	bool AUseCutscene::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
