#include "AConveyor.h"

namespace Freeking::Entity::Func
{
	AConveyor::AConveyor() : BaseEntity()
	{
	}

	void AConveyor::Initialize()
	{
	}

	void AConveyor::Tick(double dt)
	{
	}

	bool AConveyor::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
