#include "AChairPush.h"

namespace Freeking::Entity::Props2
{
	AChairPush::AChairPush() : BaseEntity()
	{
	}

	void AChairPush::Initialize()
	{
	}

	void AChairPush::Tick(double dt)
	{
	}

	bool AChairPush::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
