#include "AInitiationBrush.h"

namespace Freeking::Entity::Rc
{
	AInitiationBrush::AInitiationBrush() : BaseEntity()
	{
	}

	void AInitiationBrush::Initialize()
	{
	}

	void AInitiationBrush::Tick(double dt)
	{
	}

	bool AInitiationBrush::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
