#include "ALunch.h"

namespace Freeking::Entity::Props2
{
	ALunch::ALunch() : BaseEntity()
	{
	}

	void ALunch::Initialize()
	{
	}

	void ALunch::Tick(double dt)
	{
	}

	bool ALunch::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
