#include "AGrunt.h"

namespace Freeking::Entity::Misc
{
	AGrunt::AGrunt() : BaseEntity()
	{
	}

	void AGrunt::Initialize()
	{
	}

	void AGrunt::Tick(double dt)
	{
	}

	bool AGrunt::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
