#include "ACutBAnimate.h"

namespace Freeking::Entity::Props3
{
	ACutBAnimate::ACutBAnimate() : BaseEntity()
	{
	}

	void ACutBAnimate::Initialize()
	{
	}

	void ACutBAnimate::Tick(double dt)
	{
	}

	bool ACutBAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
