#include "AMonsterjump.h"

namespace Freeking::Entity::Trigger
{
	AMonsterjump::AMonsterjump() : BaseEntity()
	{
	}

	void AMonsterjump::Initialize()
	{
	}

	void AMonsterjump::Tick(double dt)
	{
	}

	bool AMonsterjump::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
