#include "ALight.h"

namespace Freeking::Entity::Rotating
{
	ALight::ALight() : BaseEntity()
	{
	}

	void ALight::Initialize()
	{
	}

	void ALight::Tick(double dt)
	{
	}

	bool ALight::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
