#include "AAlarm.h"

namespace Freeking::Entity::Misc
{
	AAlarm::AAlarm() : BaseEntity()
	{
	}

	void AAlarm::Initialize()
	{
	}

	void AAlarm::Tick(double dt)
	{
	}

	bool AAlarm::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
