#include "ATyMoBoundry.h"

namespace Freeking::Entity::Ai
{
	ATyMoBoundry::ATyMoBoundry() : BaseEntity()
	{
	}

	void ATyMoBoundry::Initialize()
	{
	}

	void ATyMoBoundry::Tick(double dt)
	{
	}

	bool ATyMoBoundry::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
