#include "ASteeltownAfraid.h"

namespace Freeking::Entity::Misc
{
	ASteeltownAfraid::ASteeltownAfraid() : BaseEntity()
	{
	}

	void ASteeltownAfraid::Initialize()
	{
	}

	void ASteeltownAfraid::Tick(double dt)
	{
	}

	bool ASteeltownAfraid::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
