#include "AFlamethrower.h"

namespace Freeking::Entity::Target
{
	AFlamethrower::AFlamethrower() : BaseEntity()
	{
	}

	void AFlamethrower::Initialize()
	{
	}

	void AFlamethrower::Tick(double dt)
	{
	}

	bool AFlamethrower::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
