#include "AWhiskeyGlass.h"

namespace Freeking::Entity::Props3
{
	AWhiskeyGlass::AWhiskeyGlass() : BaseEntity()
	{
	}

	void AWhiskeyGlass::Initialize()
	{
	}

	void AWhiskeyGlass::Tick(double dt)
	{
	}

	bool AWhiskeyGlass::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
