#include "ACutBossChickAnimate.h"

namespace Freeking::Entity::Props3
{
	ACutBossChickAnimate::ACutBossChickAnimate() : BaseEntity()
	{
	}

	void ACutBossChickAnimate::Initialize()
	{
	}

	void ACutBossChickAnimate::Tick(double dt)
	{
	}

	bool ACutBossChickAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
