#include "AFish.h"

namespace Freeking::Entity::Props2
{
	AFish::AFish() : BaseEntity()
	{
	}

	void AFish::Initialize()
	{
	}

	void AFish::Tick(double dt)
	{
	}

	bool AFish::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
