#include "AGuard.h"

namespace Freeking::Entity::Ai
{
	AGuard::AGuard() : BaseEntity()
	{
	}

	void AGuard::Initialize()
	{
	}

	void AGuard::Tick(double dt)
	{
	}

	bool AGuard::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
