#include "AOMatic.h"

namespace Freeking::Entity::Pawn
{
	AOMatic::AOMatic() : BaseEntity()
	{
	}

	void AOMatic::Initialize()
	{
	}

	void AOMatic::Tick(double dt)
	{
	}

	bool AOMatic::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
