#include "AObject.h"

namespace Freeking::Entity::Func
{
	AObject::AObject() : BaseEntity()
	{
	}

	void AObject::Initialize()
	{
	}

	void AObject::Tick(double dt)
	{
	}

	bool AObject::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
