#include "AAmb4.h"

namespace Freeking::Entity::Misc
{
	AAmb4::AAmb4() : BaseEntity()
	{
	}

	void AAmb4::Initialize()
	{
	}

	void AAmb4::Tick(double dt)
	{
	}

	bool AAmb4::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
