#include "AGroup.h"

namespace Freeking::Entity::Func
{
	AGroup::AGroup() : BaseEntity()
	{
	}

	void AGroup::Initialize()
	{
	}

	void AGroup::Tick(double dt)
	{
	}

	bool AGroup::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
