#include "AKillbox.h"

namespace Freeking::Entity::Func
{
	AKillbox::AKillbox() : BaseEntity()
	{
	}

	void AKillbox::Initialize()
	{
	}

	void AKillbox::Tick(double dt)
	{
	}

	bool AKillbox::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
