#include "AObjectRepair.h"

namespace Freeking::Entity::Func
{
	AObjectRepair::AObjectRepair() : BaseEntity()
	{
	}

	void AObjectRepair::Initialize()
	{
	}

	void AObjectRepair::Tick(double dt)
	{
	}

	bool AObjectRepair::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
