#include "ABlimp.h"

namespace Freeking::Entity::Props
{
	ABlimp::ABlimp() : BaseEntity()
	{
	}

	void ABlimp::Initialize()
	{
	}

	void ABlimp::Tick(double dt)
	{
	}

	bool ABlimp::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
