#include "AHealthLarge.h"

namespace Freeking::Entity::Item
{
	AHealthLarge::AHealthLarge() : BaseEntity()
	{
	}

	void AHealthLarge::Initialize()
	{
	}

	void AHealthLarge::Tick(double dt)
	{
	}

	bool AHealthLarge::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
