#include "AModDamage.h"

namespace Freeking::Entity::Pistol
{
	AModDamage::AModDamage() : BaseEntity()
	{
	}

	void AModDamage::Initialize()
	{
	}

	void AModDamage::Tick(double dt)
	{
	}

	bool AModDamage::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
