#include "APhone.h"

namespace Freeking::Entity::Props
{
	APhone::APhone() : BaseEntity()
	{
	}

	void APhone::Initialize()
	{
	}

	void APhone::Tick(double dt)
	{
	}

	bool APhone::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
