#include "ACutsceneTrigger.h"

namespace Freeking::Entity::Misc
{
	ACutsceneTrigger::ACutsceneTrigger() : BaseEntity()
	{
	}

	void ACutsceneTrigger::Initialize()
	{
	}

	void ACutsceneTrigger::Tick(double dt)
	{
	}

	bool ACutsceneTrigger::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
