#include "ATrain.h"

namespace Freeking::Entity::Func
{
	ATrain::ATrain() : BaseEntity()
	{
	}

	void ATrain::Initialize()
	{
	}

	void ATrain::Tick(double dt)
	{
	}

	bool ATrain::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
