#include "ASafespot.h"

namespace Freeking::Entity::Ai
{
	ASafespot::ASafespot() : BaseEntity()
	{
	}

	void ASafespot::Initialize()
	{
	}

	void ASafespot::Tick(double dt)
	{
	}

	bool ASafespot::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
