#include "ACutsceneCamera.h"

namespace Freeking::Entity::Misc
{
	ACutsceneCamera::ACutsceneCamera() : BaseEntity()
	{
	}

	void ACutsceneCamera::Initialize()
	{
	}

	void ACutsceneCamera::Tick(double dt)
	{
	}

	bool ACutsceneCamera::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
