#include "AChangelevel.h"

namespace Freeking::Entity::Target
{
	AChangelevel::AChangelevel() : BaseEntity()
	{
	}

	void AChangelevel::Initialize()
	{
	}

	void AChangelevel::Tick(double dt)
	{
	}

	bool AChangelevel::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
