#include "ARat.h"

namespace Freeking::Entity::Props
{
	ARat::ARat() : BaseEntity()
	{
	}

	void ARat::Initialize()
	{
	}

	void ARat::Tick(double dt)
	{
	}

	bool ARat::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
