#include "ACrosslevelTrigger.h"

namespace Freeking::Entity::Target
{
	ACrosslevelTrigger::ACrosslevelTrigger() : BaseEntity()
	{
	}

	void ACrosslevelTrigger::Initialize()
	{
	}

	void ACrosslevelTrigger::Tick(double dt)
	{
	}

	bool ACrosslevelTrigger::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
