#include "AAlways.h"

namespace Freeking::Entity::Trigger
{
	AAlways::AAlways() : BaseEntity()
	{
	}

	void AAlways::Initialize()
	{
	}

	void AAlways::Tick(double dt)
	{
	}

	bool AAlways::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
