#include "AEventFollow.h"

namespace Freeking::Entity::Ai
{
	AEventFollow::AEventFollow() : BaseEntity()
	{
	}

	void AEventFollow::Initialize()
	{
	}

	void AEventFollow::Tick(double dt)
	{
	}

	bool AEventFollow::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
