#include "ASteamMachine.h"

namespace Freeking::Entity::Props
{
	ASteamMachine::ASteamMachine() : BaseEntity()
	{
	}

	void ASteamMachine::Initialize()
	{
	}

	void ASteamMachine::Tick(double dt)
	{
	}

	bool ASteamMachine::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
