#include "ATriggerCharacter.h"

namespace Freeking::Entity::Ai
{
	ATriggerCharacter::ATriggerCharacter() : BaseEntity()
	{
	}

	void ATriggerCharacter::Initialize()
	{
	}

	void ATriggerCharacter::Tick(double dt)
	{
	}

	bool ATriggerCharacter::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
