#include "AAmmocrateBust.h"

namespace Freeking::Entity::Props
{
	AAmmocrateBust::AAmmocrateBust() : BaseEntity()
	{
	}

	void AAmmocrateBust::Initialize()
	{
	}

	void AAmmocrateBust::Tick(double dt)
	{
	}

	bool AAmmocrateBust::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
