#include "ACornerCast.h"

namespace Freeking::Entity::Path
{
	ACornerCast::ACornerCast() : BaseEntity()
	{
	}

	void ACornerCast::Initialize()
	{
	}

	void ACornerCast::Tick(double dt)
	{
	}

	bool ACornerCast::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
