#include "AMotorcycleRunaway.h"

namespace Freeking::Entity::Props
{
	AMotorcycleRunaway::AMotorcycleRunaway() : BaseEntity()
	{
	}

	void AMotorcycleRunaway::Initialize()
	{
	}

	void AMotorcycleRunaway::Tick(double dt)
	{
	}

	bool AMotorcycleRunaway::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
