#include "AElevator.h"

namespace Freeking::Entity::Trigger
{
	AElevator::AElevator() : BaseEntity()
	{
	}

	void AElevator::Initialize()
	{
	}

	void AElevator::Tick(double dt)
	{
	}

	bool AElevator::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
