#include "ABuoySide.h"

namespace Freeking::Entity::Props2
{
	ABuoySide::ABuoySide() : BaseEntity()
	{
	}

	void ABuoySide::Initialize()
	{
	}

	void ABuoySide::Tick(double dt)
	{
	}

	bool ABuoySide::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
