#include "ADeadguyUnderwater.h"

namespace Freeking::Entity::Props2
{
	ADeadguyUnderwater::ADeadguyUnderwater() : BaseEntity()
	{
	}

	void ADeadguyUnderwater::Initialize()
	{
	}

	void ADeadguyUnderwater::Tick(double dt)
	{
	}

	bool ADeadguyUnderwater::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
