#include "ABoatAnimate.h"

namespace Freeking::Entity::Props2
{
	ABoatAnimate::ABoatAnimate() : BaseEntity()
	{
	}

	void ABoatAnimate::Initialize()
	{
	}

	void ABoatAnimate::Tick(double dt)
	{
	}

	bool ABoatAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
