#include "ALightramp.h"

namespace Freeking::Entity::Target
{
	ALightramp::ALightramp() : BaseEntity()
	{
	}

	void ALightramp::Initialize()
	{
	}

	void ALightramp::Tick(double dt)
	{
	}

	bool ALightramp::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
