#include "AFishSpawner.h"

namespace Freeking::Entity::Props2
{
	AFishSpawner::AFishSpawner() : BaseEntity()
	{
	}

	void AFishSpawner::Initialize()
	{
	}

	void AFishSpawner::Tick(double dt)
	{
	}

	bool AFishSpawner::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
