#include "AGargoyle.h"

namespace Freeking::Entity::Props2
{
	AGargoyle::AGargoyle() : BaseEntity()
	{
	}

	void AGargoyle::Initialize()
	{
	}

	void AGargoyle::Tick(double dt)
	{
	}

	bool AGargoyle::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
