#include "ACigMachine.h"

namespace Freeking::Entity::Props
{
	ACigMachine::ACigMachine() : BaseEntity()
	{
	}

	void ACigMachine::Initialize()
	{
	}

	void ACigMachine::Tick(double dt)
	{
	}

	bool ACigMachine::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
