#include "ABarrelsFallNikkiB.h"

namespace Freeking::Entity::Props3
{
	ABarrelsFallNikkiB::ABarrelsFallNikkiB() : BaseEntity()
	{
	}

	void ABarrelsFallNikkiB::Initialize()
	{
	}

	void ABarrelsFallNikkiB::Tick(double dt)
	{
	}

	bool ABarrelsFallNikkiB::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
