#include "AMotorcycle.h"

namespace Freeking::Entity::Trigger
{
	AMotorcycle::AMotorcycle() : BaseEntity()
	{
	}

	void AMotorcycle::Initialize()
	{
	}

	void AMotorcycle::Tick(double dt)
	{
	}

	bool AMotorcycle::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
