#include "ACutBossPlayerAnimate.h"

namespace Freeking::Entity::Props3
{
	ACutBossPlayerAnimate::ACutBossPlayerAnimate() : BaseEntity()
	{
	}

	void ACutBossPlayerAnimate::Initialize()
	{
	}

	void ACutBossPlayerAnimate::Tick(double dt)
	{
	}

	bool ACutBossPlayerAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
