#include "ACounter.h"

namespace Freeking::Entity::Trigger
{
	ACounter::ACounter() : BaseEntity()
	{
	}

	void ACounter::Initialize()
	{
	}

	void ACounter::Tick(double dt)
	{
	}

	bool ACounter::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
