#include "AMine1.h"

namespace Freeking::Entity::Light
{
	AMine1::AMine1() : BaseEntity()
	{
	}

	void AMine1::Initialize()
	{
	}

	void AMine1::Tick(double dt)
	{
	}

	bool AMine1::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
