#include "ABarryBitch.h"

namespace Freeking::Entity::Misc
{
	ABarryBitch::ABarryBitch() : BaseEntity()
	{
	}

	void ABarryBitch::Initialize()
	{
	}

	void ABarryBitch::Tick(double dt)
	{
	}

	bool ABarryBitch::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
