#include "APvFuseblown1.h"

namespace Freeking::Entity::Ai
{
	APvFuseblown1::APvFuseblown1() : BaseEntity()
	{
	}

	void APvFuseblown1::Initialize()
	{
	}

	void APvFuseblown1::Tick(double dt)
	{
	}

	bool APvFuseblown1::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
