#include "ASm.h"

namespace Freeking::Entity::Smoke
{
	ASm::ASm() : BaseEntity()
	{
	}

	void ASm::Initialize()
	{
	}

	void ASm::Tick(double dt)
	{
	}

	bool ASm::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
