#include "AThugSit.h"

namespace Freeking::Entity::Cast
{
	AThugSit::AThugSit() : BaseEntity()
	{
	}

	void AThugSit::Initialize()
	{
	}

	void AThugSit::Tick(double dt)
	{
	}

	bool AThugSit::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
