#include "ABoatphone.h"

namespace Freeking::Entity::Props2
{
	ABoatphone::ABoatphone() : BaseEntity()
	{
	}

	void ABoatphone::Initialize()
	{
	}

	void ABoatphone::Tick(double dt)
	{
	}

	bool ABoatphone::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
