#include "ACutFinalAnimate.h"

namespace Freeking::Entity::Props3
{
	ACutFinalAnimate::ACutFinalAnimate() : BaseEntity()
	{
	}

	void ACutFinalAnimate::Initialize()
	{
	}

	void ACutFinalAnimate::Tick(double dt)
	{
	}

	bool ACutFinalAnimate::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
