#include "AString.h"

namespace Freeking::Entity::Target
{
	AString::AString() : BaseEntity()
	{
	}

	void AString::Initialize()
	{
	}

	void AString::Tick(double dt)
	{
	}

	bool AString::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
