#include "ATyFuseblown.h"

namespace Freeking::Entity::Ai
{
	ATyFuseblown::ATyFuseblown() : BaseEntity()
	{
	}

	void ATyFuseblown::Initialize()
	{
	}

	void ATyFuseblown::Tick(double dt)
	{
	}

	bool ATyFuseblown::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
