#include "ABoat.h"

namespace Freeking::Entity::Props2
{
	ABoat::ABoat() : BaseEntity()
	{
	}

	void ABoat::Initialize()
	{
	}

	void ABoat::Tick(double dt)
	{
	}

	bool ABoat::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
