#include "AChair.h"

namespace Freeking::Entity::Props
{
	AChair::AChair() : BaseEntity()
	{
	}

	void AChair::Initialize()
	{
	}

	void AChair::Tick(double dt)
	{
	}

	bool AChair::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
