#include "ATrainRotating.h"

namespace Freeking::Entity::Func
{
	ATrainRotating::ATrainRotating() : BaseEntity()
	{
	}

	void ATrainRotating::Initialize()
	{
	}

	void ATrainRotating::Tick(double dt)
	{
	}

	bool ATrainRotating::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
