#include "APvFuseblown2.h"

namespace Freeking::Entity::Ai
{
	APvFuseblown2::APvFuseblown2() : BaseEntity()
	{
	}

	void APvFuseblown2::Initialize()
	{
	}

	void APvFuseblown2::Tick(double dt)
	{
	}

	bool APvFuseblown2::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
