#include "ACharacter.h"

namespace Freeking::Entity::Target
{
	ACharacter::ACharacter() : BaseEntity()
	{
	}

	void ACharacter::Initialize()
	{
	}

	void ACharacter::Tick(double dt)
	{
	}

	bool ACharacter::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
