#include "AMine2.h"

namespace Freeking::Entity::Light
{
	AMine2::AMine2() : BaseEntity()
	{
	}

	void AMine2::Initialize()
	{
	}

	void AMine2::Tick(double dt)
	{
	}

	bool AMine2::SetProperty(const EntityProperty& property)
	{
		return false;
	}
}
