SP_item_health
aItemHealthSmal ; "item_health_small"
SP_item_health_small
aItemHealthLarg ; "item_health_large"
SP_item_health_large
aItemHealthMega ; "item_health_mega"
SP_item_health_mega
aInfoPlayerStar ; "info_player_start"
SP_info_player_start
aInfoPlayerDeat ; "info_player_deathmatch"
SP_info_player_deathmatch
aInfoPlayerCoop ; "info_player_coop"
Use_Null
aInfoPlayerInte ; "info_player_intermission"
Use_Null
aFuncPlat     ; "func_plat"
SP_func_plat
aFuncButton   ; "func_button"
SP_func_button
aFuncDoor     ; "func_door"
SP_func_door
aFuncDoorSecret ; "func_door_secret"
SP_func_door_secret
aFuncDoorRotati ; "func_door_rotating"
SP_func_door_rotating
aFuncRotating ; "func_rotating"
SP_func_rotating
aFuncTrain    ; "func_train"
SP_func_train
aFuncWater    ; "func_water"
SP_func_water
aFuncConveyor ; "func_conveyor"
SP_func_conveyor
aFuncAreaportal ; "func_areaportal"
SP_func_areaportal
aFuncClock    ; "func_clock"
SP_func_clock
aFuncWall     ; "func_wall"
SP_func_wall
aFuncObject   ; "func_object"
SP_func_object
aFuncTimer    ; "func_timer"
SP_func_timer
aFuncExplosive ; "func_explosive"
SP_func_explosive
aFuncKillbox  ; "func_killbox"
SP_func_killbox
aFuncObjectRepa ; "func_object_repair"
SP_object_repair
aRotatingLight ; "rotating_light"
SP_rotating_light
aTriggerAlways ; "trigger_always"
SP_trigger_always
aTriggerOnce  ; "trigger_once"
SP_trigger_once
aTriggerMultipl ; "trigger_multiple"
SP_trigger_multiple
aTriggerRelay ; "trigger_relay"
SP_trigger_relay
aTriggerPush  ; "trigger_push"
SP_trigger_push
aTriggerHurt  ; "trigger_hurt"
SP_trigger_hurt
aTriggerKey   ; "trigger_key"
SP_trigger_key
aTriggerCounter ; "trigger_counter"
SP_trigger_counter
aTriggerElevato_2 ; "trigger_elevator"
SP_trigger_elevator
aTriggerGravity_0 ; "trigger_gravity"
SP_trigger_gravity
aTriggerMonster ; "trigger_monsterjump"
SP_trigger_monsterjump
aTargetTempEnti ; "target_temp_entity"
SP_target_temp_entity
aTargetSpeaker ; "target_speaker"
SP_target_speaker
aTargetExplosio ; "target_explosion"
SP_target_explosion
aTargetChangele ; "target_changelevel"
SP_target_changelevel
aTargetSecret ; "target_secret"
SP_target_secret
aTargetGoal   ; "target_goal"
SP_target_goal
aTargetSplash ; "target_splash"
SP_target_splash
aTargetSpawner ; "target_spawner"
SP_target_spawner
aTargetBlaster ; "target_blaster"
SP_target_blaster
aTargetCrosslev_0 ; "target_crosslevel_trigger"
SP_target_crosslevel_trigger
aTargetCrosslev ; "target_crosslevel_target"
SP_target_crosslevel_target
aTargetLaser  ; "target_laser"
SP_target_laser
aTargetHelp   ; "target_help"
SP_target_help
aTargetLightram_0 ; "target_lightramp"
SP_target_lightramp
aTargetEarthqua ; "target_earthquake"
SP_target_earthquake
aTargetCharacte ; "target_character"
SP_target_character
aTargetString ; "target_string"
SP_target_string
aTargetMalLaser ; "target_mal_laser"
SP_target_mal_laser
aWorldspawn   ; "worldspawn"
SP_worldspawn
aViewthing    ; "viewthing"
SP_viewthing
aLight        ; "light"
SP_light
aLightMine1   ; "light_mine1"
SP_light_mine1
aLightMine2   ; "light_mine2"
SP_light_mine2
aInfoNull     ; "info_null"
SP_info_null
aFuncGroup    ; "func_group"
SP_info_null
aInfoNotnull  ; "info_notnull"
SP_info_notnull
aPathCorner   ; "path_corner"
SP_path_corner
aJunior       ; "junior"
SP_junior
aMiscExplobox ; "misc_explobox"
SP_misc_explobox
aMiscGibArm   ; "misc_gib_arm"
SP_misc_gib_arm
aMiscGibLeg   ; "misc_gib_leg"
SP_misc_gib_leg
aMiscGibHead  ; "misc_gib_head"
SP_misc_gib_head
aMiscTeleporter ; "misc_teleporter"
SP_misc_teleporter
aMiscTeleporter_0 ; "misc_teleporter_dest"
SP_misc_teleporter_dest
aMiscAmb4     ; "misc_amb4"
SP_misc_amb4
aCastPunk     ; "cast_punk"
SP_cast_punk
aCastThug     ; "cast_thug"
SP_cast_thug
aCastThugSit  ; "cast_thug_sit"
SP_cast_thug2
aCastBitch    ; "cast_bitch"
SP_cast_bitch
aCastDog      ; "cast_dog"
SP_cast_dog
aCastRunt     ; "cast_runt"
SP_cast_runt
aCastBumSit   ; "cast_bum_sit"
SP_cast_bum_sit
aCastPunkWindow ; "cast_punk_window"
SP_cast_punk_window
aCastPunk2    ; "cast_punk2"
SP_cast_thug
aCastRosie    ; "cast_rosie"
SP_cast_bitch
aAiBoundary   ; "ai_boundary"
SP_ai_boundary
aAiEventHostile ; "ai_event_hostile"
SP_ai_event_hostile
aAiEventFollow ; "ai_event_follow"
SP_ai_event_follow
aAiGuard      ; "ai_guard"
SP_ai_guard
aAiTerritory  ; "ai_territory"
SP_ai_territory
aAiTriggerChara ; "ai_trigger_character"
SP_ai_trigger_character
aAiLockedDoor ; "ai_locked_door"
SP_ai_locked_door
aMiscSkidrowRad ; "misc_skidrow_radio"
SP_misc_skidrow_radio
aMiscSkidrowAmb ; "misc_skidrow_ambush"
SP_misc_skidrow_ambush
aMiscSkidrowRad_0 ; "misc_skidrow_radio_repeater"
SP_misc_skidrow_radio_repeater
aMiscGrunt    ; "misc_grunt"
SP_cast_thug
aMiscFidela   ; "misc_fidelA"
SP_misc_fidelA
aMiscCar      ; "misc_car"
SP_misc_car
aMiscFire     ; "misc_fire"
sub_20031840
aMiscSmoke    ; "misc_smoke"
SP_misc_smoke
aElps         ; "elps"
SP_elps
aMiscCaustic  ; "misc_caustic"
SP_misc_caustic
aMiscAlarm    ; "misc_alarm"
SP_misc_alarm
aPawnOMatic   ; "pawn_o_matic"
SP_pawn_o_matic
aAiSafespot   ; "ai_safespot"
SP_misc_skidrow_ambush
aMiscSkidrowAiR ; "misc_skidrow_ai_reset"
sub_20015DB0
aAiCombatSpot ; "ai_combat_spot"
SP_misc_skidrow_ambush
aMiscSkidrowAfr ; "misc_skidrow_afraid"
SP_misc_skidrow_afraid
aMiscBarryBitch ; "misc_barry_bitch"
SP_misc_barry_fidelc_maya
aMiscCorkyFidel ; "misc_corky_fidel_mdx_pcx"
SP_misc_corky_fidel_mdx_pcx
aMiscCorkyFidel_0 ; "misc_corky_fidel_mdx_tga"
SP_misc_corky_fidel_mdx_tga
aMiscCutScene ; "misc_cut_scene"
Use_Null
aLightFireEsm ; "light_fire_esm"
SP_light_fire_esm
aLightFireSm  ; "light_fire_sm"
SP_light_fire_sm
aLightFireMed ; "light_fire_med"
SP_light_fire_med
aLightFireLg  ; "light_fire_lg"
SP_light_fire_lg
aSmokeEsm     ; "smoke_esm"
SP_smoke_esm
aSmokeSm      ; "smoke_sm"
SP_smoke_sm
aSmokeMed     ; "smoke_med"
SP_smoke_med
aSmokeLg      ; "smoke_lg"
SP_smoke_lg
aFuncTrainRotat ; "func_train_rotating"
SP_func_train_rotating
aFuncSubdoorBas ; "func_subdoor_base"
SP_func_subdoor_base
aFuncSubdoorHan_0 ; "func_subdoor_handle1"
SP_func_subdoor_handle1
aFuncSubdoorHan ; "func_subdoor_handle2"
SP_func_subdoor_handle2
aPropsTrashcana ; "props_trashcanA"
SP_props_trashcanA
aPropsTrashcanF ; "props_trashcan_fall"
SP_props_trashcan_fall
aPropsHydrant ; "props_hydrant"
SP_props_hydrant
aPropsAntenna1a ; "props_antenna1a"
SP_props_antenna1a
aPropsAntenna1b ; "props_antenna1b"
SP_props_antenna1b
aPropsAntenna1c ; "props_antenna1c"
SP_props_antenna1c
aPropsAntenna2a ; "props_antenna2a"
SP_props_antenna2a
aPropsAntenna2b ; "props_antenna2b"
SP_props_antenna2b
aPropsAntenna2c ; "props_antenna2c"
SP_props_antenna2c
aPropsAntenna3a ; "props_antenna3a"
SP_props_antenna3a
aPropsAntenna3b ; "props_antenna3b"
SP_props_antenna3b
aPropsAntenna3c ; "props_antenna3c"
SP_props_antenna3c
aPropsFan     ; "props_fan"
SP_props_fan
aPropsPhone   ; "props_phone"
SP_props_phone
aPropsAircon  ; "props_aircon"
SP_props_aircon
aPropsTableseta ; "props_tablesetA"
SP_props_tablesetA
aPropsRadio   ; "props_radio"
SP_props_radio
aCastBuma     ; "cast_buma"
SP_cast_buma
aCastBumb     ; "cast_bumb"
SP_cast_bumb
aElementsRaincl ; "elements_raincloud"
SP_elements_raincloud
aElementsSnowcl ; "elements_snowcloud"
SP_elements_snowcloud
aMiscCutsceneTr ; "misc_cutscene_trigger"
SP_misc_cutscene_trigger
aMiscCutsceneCa ; "misc_cutscene_camera"
SP_misc_cutscene_camera
aPropsCrate   ; "props_crate"
SP_props_crate
aPropsCrate32 ; "props_crate_32"
SP_props_crate_32
aPropsCrate48 ; "props_crate_48"
SP_props_crate_48
aPropsCrateBust ; "props_crate_bust"
sub_2002B080
aTriggerUnlock ; "trigger_unlock"
SP_trigger_unlock
aPropsChair   ; "props_chair"
SP_props_chair
aPropsExtinguis ; "props_extinguisherA"
SP_props_extinguisherA
aPropsExtinguis_0 ; "props_extinguisherB"
SP_props_extinguisherB
aLightSconce  ; "light_sconce"
SP_light_sconce
aPropsMotorcycl ; "props_motorcycle"
SP_props_motorcycle
aPropsAmmocrate ; "props_ammocrate_bust"
SP_props_ammocrate_bust
aPropsShelf   ; "props_shelf"
SP_props_shelf
aPropsMattressa ; "props_mattressA"
SP_props_mattressA
aPropsMattressb ; "props_mattressB"
sub_2002D070
aPropsMattressc ; "props_mattressC"
SP_props_mattressC
aTriggerMotorcy ; "trigger_motorcycle"
SP_trigger_motorcycle
aPropsTv      ; "props_tv"
SP_props_tv
aPropsSteamMach ; "props_steam_machine"
SP_props_steam_machine
aLightBulb    ; "light_bulb"
SP_light_bulb
aPropsTrash   ; "props_trash"
SP_props_trash
aPropsWallFall ; "props_wall_fall"
SP_props_wall_fall
aPropsTrashbott ; "props_trashbottle"
SP_props_trashbottle
aPropsTrashwall ; "props_trashwall"
SP_props_trashwall
aPropsTrashpape ; "props_trashpaper"
SP_props_trashpaper
aPropsTrashcorn ; "props_trashcorner"
SP_props_trashcorner
aPropsTrashbott_0 ; "props_trashbottle_vert"
SP_props_trashbottle_vert
aPropsBlimp   ; "props_blimp"
SP_props_blimp
aMiscUseCutscen ; "misc_use_cutscene"
SP_misc_use_cutscene
aPropsMotorcycl_0 ; "props_motorcycle_runaway"
SP_props_motorcycle_runaway
aLightflare   ; "lightflare"
SP_light
aPathCornerCast_0 ; "path_corner_cast"
SP_path_corner_cast
aPistolModDamag_0 ; "pistol_mod_damage"
SP_pistol_mod_damage
aPistolModRof ; "pistol_mod_rof"
SP_pistol_mod_rof
aPistolModReloa ; "pistol_mod_reload"
SP_pistol_mod_reload
aSfxBeacon    ; "sfx_beacon"
SP_sfx_beacon
aRefl         ; "refl"
SP_refl