WolffloW

WEAPONS

Here is a brief description of each of the weapons and their modes for WolffloW.

Most weapons require different ammo amounts (Please see server configuration)

 

Lead Pipe / Crowbar

Pistol

Shotgun

Tommygun

Heavy Machine Gun

Grenade Launcher

Rocket Launcher

Flame Thrower

 

 

Levels

1

Weapon Type

Melee

Command for Modes

None

Description:

These are blunt force weapons that produce effective results in close combat situations.  Only weapon which can be used under water.

 

 

Levels

1

Weapon Type

Instant / Lead

Command for Modes

None

Modifications Rapid Reload Magnum Silencer

Description:

Everyone starts the level with a Pistol, Silencer and 50 shells.  Still an effective weapon.  Three shots and your opponent is a stiff.

 

 

 

Levels

3

Weapon Type

Instant  / Scatter

Command for Modes

shotty_type

Description:

The shotty is the ultimate in balanced weapons.  The modes of fire to cycle through are:

Standard Shotty      -      Standard Spread with x2 kick

Dual Shotty             -      Damage x 2.4 , Spread x 0.7

Quad Shotty            -      Damage x 4.4 , Spread x 0.25

 

 

Levels

3

Weapon Type

Instant / Lead

Command for Modes

tommy_type

Description:

The tommygun is a mixed bag weapon consisting of very accurate to very lazy warfare.

Standard Tommy   -      This will kill someone very quickly at close range and at long range will still take someone out with a little more ammo.  This mode is 3x more accurate in burst firing.  The longer the trigger is held the wider the spread becomes.  Damage x1, Spread x Variable

60 mm Cannon Tracer Tommy - This mode shots out a tracer every third round so you can aim at your victim and know exactly where the bullets are going.  This will kill very quickly but is a little more difficult to control.  Damage x5, Spread x Variable

AP Plutonium Tommy - This mode turns the tommygun into an armor piercing plutonium shelled killing machine.  This weapon is equivalent to a sniper rifle with instant death.  This mode has a very high ammo cost though.  Damage x6.4, Spread NONE ;-)

 

 

 

Levels 3  
Weapon Type Instant / Lead  
Command for Modes hmg_type    
Description:      
It is the Heavy Machine Gun, need I say more?  Actually this weapon has evolved the most in WolffloW,  it has very high ammo requirements, but is THE counter weapon of choice.

Standard HMG   -      This will kill someone very quickly in the standard three bullet firing  pattern.   Damage x1, Spread x1.15

Pie-Hole - LOL, this is my personal favorite.  The pie-hole emits a concentric blast which originates in front of the object you shot at.  This weapon uses technology that was acquired from another planet.  I believe it was Your Anus.   Damage x2.7, Spread x ?

Vortex - This mode fires flat blades which ricochet off of all solid objects until they hit flesh or the timer expires (2.2 seconds).  The timer is to allow you to get away (it now hurts the firer).  This weapon destroys Everything that it Sees but costs you every piece of ammo that you have.  This is now hard coded and server admins only have a vary small window to adjust the ammo count on this weapon.  So don't bitch at them.    Damage x10, Spread Everywhere there is no escaping it.

 

 

 

 

Levels 3  
Weapon Type Lobber / Projectile  
Command for Modes grenade_type    
Description:      
This is a classic think-before-you-use-it weapon.  If you think this is just a frag-fest, then you haven't been in a map with Freddy or Traler. 

Standard Grenade   -      Well the standard grenade is not the same grenade as the original D.M.  The standard grenade in WolffloW is actually a proximity grenade with a timer.  These can be used very strategically.  (NOTE: If you try to grenade camp [leave them on weapons and ammo] and bots are loaded, they will immediatly call you out to everyone and set you as the target of their vengance.  Damage x1.6, Radius 250 units

Cluster Grenade - This mode shots a bouncy little grenade the fragments into 4 or 6 independant grenades that are shot out in every direction.  These are very strategic at removing campers from hard to reach areas.  Have you figured out that camping doesn't prosper?   Damage x Variable, Radius x Very Variable

EarthQuake Grenades - These little buggers are great for getting campers, bots and everyone out into the open.  They are also great on maps with lava and edges.  This is because a suicide is -2 in WolffloW ;-).    Damage x0.0, Radius Server Set/Default is 500 Units

 

 

 

 

Levels 3  
Weapon Type Projectile  
Command for Modes rocket_type Homing: homing 1 (default-on) homing 0 (off)
Description:      
The rocket launcher is a simple, yet complex bastard.  Simple 'nough...rockets home.  Not so simple...Each rocket at each setting has a different velocity and blast radius.  hehehe

Standard Rocket   -      Single rocket, default is homing.  If players are avoiding the rockets, then try turning homing off...they'll walk right into them.  Damage x?, Radius ? units, Velocity ?

Dual Rockets   -      Twin hellfire rockets, default is homing.    Damage x?, Radius ? units, Velocity ?

Triple Rockets   -     Three  rockets, default is homing.    Damage x?, Radius ? units, Velocity ?

 

 

 

 

Levels 3  
Weapon Type ??  
Command for Modes flamer_type    
Description:      
This ain't your daddy's flamer.  The flamethrower is the most advanced of the counter weapons.  It runs in three modes, learn how to use it or die trying.  There are more suicides with the flame thrower than any other weapon.

Standard Flamer  -      Just a good 'ol flame thrower, shoots a little farther , does a little more damage.  Great for tight areas.  Damage x2.0, Distance x1.7

Dual Flamer  -      Deadly from a distance, but the key is moderation.    Damage x3.75 , Distance x 4.0

Gas Giant   -     GrEnNFart will love this mode.   Use With Caution...you've been warned    Damage x?, Distance ?

 

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