The SPMod is not a total convertion or a "complete" mod, it's just a new game dll meant to provide more tools for mappers with little knowledge of C while maintaining compatibility with the original game. A few gameplay tricks have been added, but you can disable them using cvars. Fixes - The shopkeeper does no longer say "sorry, I ain't any" when selecting blank items - Removed prices for inexisting items in Pawn-o-matics - Redrawn slot5.pcx to avoid the blury bilinear filtering - Captions pointing to wrong actor (some answers were credited to player instead of sidekicks) - Player could trigger the reload animation for most weapons even though no spare ammo were available - Instant death, freezing cast_bum_sit fixed - cast_whore and cast_shorty now properly equip the flamethrower - Fixed a terrible bug introduced by the SPMod (unable to reload the silencer) Mapping features - cast_bitch, cast_thug, cast_runt: added spawnflag 1 (Lockpicking skills for friendly one-handed weapon characters) - Friendly characters can now be named whatever you want - Friendly characters asking from 1 to 9 bucks will now be instantly hired for free - Pickup items: added spawnflag 128 (trigger_pickup, they can fit almost anywhere and can only be picked up when triggered) - trigger_once and trigger_multiple: added spawnflag 16 (can be toggled on and off) - trigger_relay: added key "random" (chances, (from 0 to 100) for the trigger to fail and not fire its targets) - func_explosive: added spawnflag 16 (autosound) and 32 (damages must be inflicted at once, or the brush doesn't break) - func_button: added spawnflag 8 (don't move) and 16 (remove itself when triggered) - cast_bum_sit: added spawnflag 1 (drunk) - Custom pawn-o-matic stocks - More scriptnames for path_corner_cast - Accuracy mod for pistol (available in Pawn-o-matics and pickup items) - Slowburn mod for flame thrower (available in Pawn-o-matics and pickup items) - Custom log entries and episode flag registering in SSF files (target_register_epflag) - Support for custom models (misc_model) - Advanced keys (items or episode flags) - Level designers can save the player's game when approaching tricky sections (target_savegame) - func_spray: creates a gaz of pipe or something similar, barrels 'o fun. Gameplay features - The Special Order key can now order any gang member to hold a distant position (aim at the position and press the Action key, cannot be used in a KP episode) - More cheat codes (see console command "sonofsam", "itemlist" and "epflag") - Several damages tweaks (see console command "cl_noratbite" and "cl_healthregain") - Customizable gang size (see console command "g_maxgangmembers") https://kingpin.info/hosted/kingpinentityguide/