Model rendering with Milkshape and POV-Ray 3.5
Copyright (C)2003 Neil Jedrzejewski
(Email)
Introduction
This tutorial shows you how to use Milkshape, my POV-Ray export plug-in and POV-Ray 3.5 to produce "Brazil" style renders of your models. The tutorial is based around models developed for the Half-Life engine although its relevent for pretty much anything you can come up with in Milkshape.
This tutorial assumes that you know NOTHING about POV-Ray and are just looking for a way to produce the nice renders. Therefore don't expect any detailed instructions on how to use POV-Ray. If you want to learn more, check out the documentation at the POV-Ray website.
What you will need
To use this tutorial you will need to have installed the following software:
- Milkshape 3D 1.6.6 (older versions *should* work too)
- Milkshape POV-Ray 3.5 include File exporter plug-in (included with this tutorial)
- POV-Ray 3.5
Assuming you have that lot installed and working we're ready to go!
Tutorial index
I've split the tutorial up to explain the various stages you'll need to know to render your models.
Milkshape's materials and POV-Ray
- Objects with no materials
- Ambient colour
- Diffuse colour
- Specular highlights
- Transparency
- Bitmap Textures (skins)
Rendering your model with POV-Ray
- Creating the include file
- Using non BMP textures
- Using the sample scene
- Moving, rotating and scaling your model
- Moving the viewpoint
- Changing the lighting and brightness
- Adjusting render quality
- Saving your final render to disk
More tips and tricks
- Creating a "posed" model
- Texture filtering options
- Using transparent textures