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ilutD3D8TexFromFileHandle

 

ilutD3D8TexFromFileInMemory loads the file present in Lump and converts it to a Direct3D 8 texture (IDirect3DTexture8). This function creates the texture, so the pointer does not even have to be allocated beforehand. This function is functionally equivalent to D3DX's D3DXCreateTextureFromFile but with a file handle.

 

ILboolean ilutD3D8TexFromFileHandle(
  IDirect3DDevice8 * Device, ILHANDLE File, IDirect3DTexture8 ** Texture );


Parameters

 
Device
Pointer to an IDirect3DDevice8 interface, representing the device to be associated with the texture.
File
File handle containing the image file
Texture
Address of a pointer to an IDirect3DTexture8 interface, representing the created texture object.


Errors

 
ILUT_ILLEGAL_OPERATION
The operation attempted is not allowable in the current state. The function returns with no ill side effects.