|
ilutD3D8MipFunc changes the number of miplevels specified whenever creating a Direct3D 8 texture. The default value is 0, which means that all mipmap levels are created.
| ILvoid ilutD3D8MipFunc( ILuint NumLevels );
|
Parameters | - NumLevels
- Number of miplevels to use with all D3D8 texture-generation functions. The default is 0.
|
|