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ilutGLTexImage

 

The ilutGLTexImage function binds an image to an OpenGL texture, simply calls glTexImage2D with the current bound image's data and attributes.

 

ILboolean ilutGLTexImage(
  GLuint Level );


Parameters

 
Level
Texture level to place the image at. 0 is the base image level, and anything lower is a mipmap. Use ilActiveMipmap to access OpenIL's mipmaps.


Errors

 
ILUT_ILLEGAL_OPERATION
The operation attempted is not allowable in the current state. The function returns with no ill side effects.

See Also

 
ilActiveMipmap, ilBindImage, ilGenImages, ilutGLBindTexImage, ilutGLScreen, ilutGLScreenie, ilutOglBuildMipmaps,