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ilutD3D8MipFunc

 

ilutD3D8MipFunc changes the number of miplevels specified whenever creating a Direct3D 8 texture. The default value is 0, which means that all mipmap levels are created.

 

ILvoid ilutD3D8MipFunc(
  ILuint NumLevels );


Parameters

 
NumLevels
Number of miplevels to use with all D3D8 texture-generation functions. The default is 0.