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ilutD3D8TexFromFileInMemory loads the file present in Lump and converts it to a Direct3D 8 texture (IDirect3DTexture8). This function creates the texture, so the pointer does not even have to be allocated beforehand. This function is functionally equivalent to D3DX's D3DXCreateTextureFromFile but with a file handle.
| ILboolean ilutD3D8TexFromFileHandle( IDirect3DDevice8 * Device, ILHANDLE File, IDirect3DTexture8 ** Texture );
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Parameters | - Device
- Pointer to an IDirect3DDevice8 interface, representing the device to be associated with the texture.
- File
- File handle containing the image file
- Texture
- Address of a pointer to an IDirect3DTexture8 interface, representing the created texture object.
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Errors | - ILUT_ILLEGAL_OPERATION
- The operation attempted is not allowable in the current state. The function returns with no ill side effects.
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