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The ilutD3D8VolumeTexture function creates a Direct3D 8 texture (IDirect3DVolumeTexture8) from the current bound image.
| IDirect3DTexture8 * ilutD3D8VolumeTexture( IDirect3DDevice8 * Device );
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Parameters | - Device
- Pointer to an IDirect3DDevice8 interface, representing the device to be associated with the texture.
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Errors | - ILUT_ILLEGAL_OPERATION
- The operation attempted is not allowable in the current state. The function returns with no ill side effects.
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See Also
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