Build Log
  

Build started: Project: GameScanner, Configuration: Release|Win32

Command Lines
  
Creating temporary file "f:\GameScanner\trunk\GameScanner\GameScanner\Release\RSP00008E46483384.rsp" with contents
[
/O2 /Oi /GL /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_CRT_SECURE_NO_WARNINGS" /D "_MBCS" /FD /EHsc /MT /Gy /Yu"stdafx.h" /Fp"Release\GameScanner.pch" /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TP .\GameScanner.cpp
]
Creating command line "cl.exe @f:\GameScanner\trunk\GameScanner\GameScanner\Release\RSP00008E46483384.rsp /nologo /errorReport:prompt"
Creating temporary file "f:\GameScanner\trunk\GameScanner\GameScanner\Release\RSP00008F46483384.rsp" with contents
[
/OUT:"F:\GameScanner\trunk\GameScanner\Release\GameScanner.exe" /VERSION:2.0.0 /INCREMENTAL:NO /MANIFEST /MANIFESTFILE:"Release\GameScanner.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"f:\GameScanner\trunk\GameScanner\Release\GameScanner.pdb" /SUBSYSTEM:WINDOWS /STACK:1000000 /OPT:REF /OPT:ICF /LTCG /DYNAMICBASE /NXCOMPAT /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Release\BuddyManager.obj"

".\Release\config.obj"

".\Release\CVSFile.obj"

".\Release\dde_wrapper.obj"

".\Release\Download.obj"

".\Release\GameManager.obj"

".\Release\GameScanner.obj"

".\Release\hl_md5.obj"

".\Release\hl_md5wrapper.obj"

".\Release\ImageMenu.obj"

".\Release\Internet.obj"

".\Release\IPtoCountry.obj"

".\Release\Language.obj"

".\Release\ListViewHeader.obj"

".\Release\Logger.obj"

".\Release\q3.obj"

".\Release\q4.obj"

".\Release\rcon.obj"

".\Release\scanner.obj"

".\Release\ScriptEngine.obj"

".\Release\stdafx.obj"

".\Release\steam.obj"

".\Release\Timer.obj"

".\Release\tinystr.obj"

".\Release\tinyxml.obj"

".\Release\tinyxmlerror.obj"

".\Release\tinyxmlparser.obj"

".\Release\TreeViewManager.obj"

".\Release\unreal.obj"

".\Release\utilz.obj"

".\Release\XmlConfig.obj"

".\Release\XmlFile.obj"

".\Release\GameScanner.res"
]
Creating command line "link.exe @f:\GameScanner\trunk\GameScanner\GameScanner\Release\RSP00008F46483384.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "f:\GameScanner\trunk\GameScanner\GameScanner\Release\RSP00009046483384.rsp" with contents
[
/outputresource:"..\Release\GameScanner.exe;#1" /manifest

.\Release\GameScanner.exe.intermediate.manifest
]
Creating command line "mt.exe @f:\GameScanner\trunk\GameScanner\GameScanner\Release\RSP00009046483384.rsp /nologo"
Creating temporary file "f:\GameScanner\trunk\GameScanner\GameScanner\Release\BAT00009146483384.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\Release\mt.dep
]
Creating command line "f:\GameScanner\trunk\GameScanner\GameScanner\Release\BAT00009146483384.bat"
Output Window
  
Compiling...
GameScanner.cpp
.\GameScanner.cpp(164) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(164) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(164) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(164) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(165) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(165) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(171) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(171) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(172) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(172) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(172) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(172) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(173) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(173) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(183) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(183) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(183) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(183) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(184) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(184) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(185) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(185) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(189) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(189) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(192) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(192) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(193) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(193) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(197) : warning C4305: 'initializing' : truncation from 'int' to 'char'
.\GameScanner.cpp(197) : warning C4309: 'initializing' : truncation of constant value
.\GameScanner.cpp(5244) : warning C4101: 'a' : unreferenced local variable
.\GameScanner.cpp(11504) : warning C4101: 'a' : unreferenced local variable
Linking...
Generating code
Finished generating code
Embedding manifest...
Results
  
Build log was saved at "file://f:\GameScanner\trunk\GameScanner\GameScanner\Release\BuildLog.htm"
GameScanner - 0 error(s), 32 warning(s)