I (Frank Petersen a.k.a. Chief_SohCahToa) created this mod way back in the day ( Sept 2000 )
as a diversion from a project Hogie and I were working on at the time ( Team Assault ).
I was tired of the endless "cool features" Hogie was asking for and wanted a quick and dirty mod that I could code over the weekend and be done before he even knew I was "wasting" any time on a diversion.
I had an idea in my head of what Kingpin should have been, it's "natural" state as I saw it and that was:

Deathmatch with money.  Kind of a combo between DM and BM.

Concept:
First and foremost, it's deathmatch.
But it's played in Bagman maps because it requires (1) cash and (2) deposit safes.
Players try to become the "Most Wanted" criminal by having the highest "Reward" offered for their hide.
Players increase the "Reward" value shown on their "Wanted" poster in two ways.
(1) Frags: Each frag adds a certain value to your reward depending upon who you fragged ( more later ).
(2) Deposits: Cash you pick up and deposit also adds to your reward value.

Any safe in the map will work for anyone to make deposits into.
Noone is allowed to make withdrawls from any safe.
Safe camping is a cool feature but to keep it from becoming tiresome, additional safebags are placed as entities in the existing bagman maps so no new maps need be developed for this mod.  Usually 4 safebags per map would suffice.

Finally, because it's deathmatch, there will always be a leader or "Most Wanted" player.
If you frag this player, $100 gets added to your reward.
If you frag the runner up, $70 gets added to  your reward.
If you frag the third place player, $50 gets added to your reward.
Everyone else is just a $10 hoe.  All these values are editable by the server admin using the INI file.
This last feature really helped to level out the game play since it makes it hard for the current leader to advance without making deposits and it makes it easy for newcomers to the game to advance quickly making for close games almost always.

That's it, the mod in it's entirety.  It played well on the Wireplay Network in the U.K. for a few months until a bug in the spectator code caused it's early demise as a mod.

Now at long last, I am re-releasing it (code and all) only this time I'm basing it on Monkey Mod 1.4 code and without any distractions.  What follows is a list of changes I've made to Monkey Mod 1.4.

Cheers
-Chief

Most Wanted version history:

Search the code for keyword "Most Wanted" or "Most Wanted v1.1" to see each and every edit.

Most Wanted v1.1
*	Changed comp.ini to wanted.ini just because it's always the first thing i've ever done to reactive's competition mod.

*	Changed HEADERMESSAGE and GAMEVERSION and GAMEMODEMESSAGE

*	Added a developer mode define #define CHIEF 1

*	Enable SP_dm_safebag for deathmatch

*	Enable  SP_dm_cashspawn for deathmatch

*	Allow deathmatch mode to deposit into any safebag.

*	Enable any style infoplayerdeathmatch to work for baggy maps.

*	death by safebag camping sends an obituary.

*	Deposit message changed.

*	MAX_CASH_PLAYER never comes into play since only bagcash is allowed.

*	Display bagcash in hud for DM. g_spawn.c and p_hud.c

*	Tweeked the weapons damage for crowbar, tommy, pistol and shotty.

*	Fixed the no ammo weapon change so it's smarter about ammo in gun clips

*	ent_file.txt allows for the spawning of entities into maps at runtime.
	- used with "coordinates" command in console to get the coordinates of where your standing in a map.
	- used with "place_ent <entity_name>" command in console to append ent_file at runtime.
	
*	Make MAX_BAGCASH_PLAYER editable by the admin in wanted.ini as int_max_cash.

*	make int_showbag	editable by the admin in wanted.ini

*	sorting of leader in obits only works when someone shows their scoreboard.
	-the sort is therefore also performed in the player_die where the frag values get assigned.
	
	
Most Wanted v1.2
*	Fixed hit cashlimit for deathmatch (DOH).

TODO:	Determine some means by which the leader / runnerup / third place clients can be distriquished
	from other players to help pick them out of a crowd.  The 3 hats thing was too laggy.
