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Sledge Networking Plan
----------------------

##  Technology
- TODO: Find more options
    - http://www.networkcomms.net/ (older GPL version available http://www.networkcomms.net/download/gpl/)


## Client/Server
    - Map "owner" serves as the host
    - Publishes an IP (discoverable? lobby system? passwords? url protocol?) that clients can connect to
    - Clients can be "read only" or "read/write"
    - "Spectator" mode? (follow host's camera?)


## Ancillary systems
    - Chat functionality?
    - Login?

## Architecture

IAction (OR INetworkAction : IAction?)

:: IsNetworkable() - If IAction is used instead of INetworkAction

:: GetAffectedObjectIDs() - Conflict detection
Performing: Can always perform an action
Undo/Redo: Can only undo/redo if the objects have not been modified by anyone else between the perform/undo action and the undo/redo action

:: NetworkSerialise();
:: NetworkDeserialise();
When sending across the network:
CLIENT                      SERVER
Perform action
IsNetworkable = true
Lock control
o = NetworkSerialise(a) --> a = NetworkDeserialise(o)
                            PerformAction(a)
PerformAction(a)        <-- SendToClients(a)
Control returns
  

## Map editing

### Included in network updates

- MapObjects
    - Entities
        - *
    - Groups
        - *
    - Operations
        - *
- Visgroups
    - CreateEditDelete
    - EditObjectVisgroups

### Excluded from network updates (except if spectating?)

- MapObjects
    - Selection
        - *
- Visgroups
    - QuickHideObjects
    - QuickShowObjects
    - ShowAllVisgroups
    - ToggleVisgroup

## Communication

MapObjects > Entities > EditEntityData
Perform: Replace entity data for a number of entities
Reverse: Replace entity data for a number of entities
Data:
[
    long ID
    Dictionary<string, string> EntityData
]

MapObjects > Groups > GroupAction
Perform: Insert a group node between a number of items and their parents
Reverse: Create a group node and assign its children to its parent
Data: 
[
    MapObject GroupObject
    long[] ChildIDs
]

MapObjects > Groups > UngroupAction
Same as GroupAction, in reverse

MapObjects > Operations > Carve
MapObjects > Operations > Clip
MapObjects > Operations > Create
MapObjects > Operations > Delete
MapObjects > Operations > Edit
MapObjects > Operations > MakeHollow
All inherit from:
MapObjects > Operations > CreateEditDelete
Perform: Create objects and assign them parents
         Edit parents with some operation: transform (align, snap to grid, transform) or copy properties (pretty much just used in the VM tool)
         Delete objects and possibly their parents if they are empty
Reverse: Same, in reverse
Data:
Created [
    long ParentID
    MapObject CreatedObject
]
Edited [
    long ID
    Transformation Transform
    MapObject CopyProperties
]
Deleted [
    long ID
]

MapObjects > Operations > Reparent
Perform: Change an object's parent
Reverse: Same
Data:
[
    long ID
    long ParentID
]

MapObjects > Operations > EditFace
Perform: Edit a face (not yet serialisable)
Data:
[
    long SolidID
    long FaceID
    ???
]

Visgroups > CreateEditDeleteVisgroups
Perform: Create, edit, and delete visgroups
Data:
Created [
    Visgroup Visgroup
    long[] ObjectIDs
]
Edited [
    int VisgroupID
    string Name
    Color Colour
]
Deleted [
    int VisgroupID
]

Visgroups > EditObjectVisgroups
Perform: Change many objects' assigned visgroups
Data:
long ObjectIDs
int[] VisgroupIDsToAdd
int[] VisgroupIDsToRemove
