The Toolbox - Joints
The Joints tab of the Toolbox allows the organisation of joints in
the skeleton and the assignment of vertices to joints, making the model
ready for animation. The image below shows the Joints tab of the Toolbox.
Click on the part you wish to see a description for.

Joint Selector
Box
This list box is used to highlight the joint you wish to operate on.
One line is occupied per joint with the name of the joint identifying
it.
Rename Button &
Box
This button and edit box allows the highlighted joint to be renamed.
First highlight the joint to rename then type the new name into the
box to the right of the Rename button then click the Rename button to
rename it.
Select
Assigned
When a joint is highlighted pressing this button will select all the
vertices assigned to that particular joint.
Select
Unassigned
Pressing this button will select all vertices not assigned to a joint.
Some game engines require that all vertices are assigned to a joint.
Assign
This allows vertices to be assigned to joints in order to set the model
up for animation. To assign vertices to a joint, choose the Select-Vertices
tool from the model tab, highlight the joint in the Joint Selector box
that you wish to assign the vertices to, then select the vertices and
press assign.
Clear
This button, when pressed will clear all of the assigned vertices from
the highlighted joint in the Joint Selector box.
Show Skeleton
This checkbox can by toggled to show the skeleton or hide it. This
can be useful if there are model amendments to be made after a skeleton
is created.
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