MilkShape 3D ToolsMilkShape 3D features a variety of tools that expand on the basic functionality of the application. At the top of the tools list are tools used in the creation of models for game engines. At the bottom are tools related to general purpose modeling. The top of the menu shows that several game specific tools are available. Half-Life
Quake III Arena
Unreal Tournament
Decompile Genesis
3D ACT
This option allows you to decompile an ACT model used by the Genesis 3D engine. Compile Quake 1
MDL
This option will compile a Quake 1 MDL file, used in the Quake 1 engine. Convert Old MS3D
File Format
This is an option provided to convert from an old version of the MilkShape 3D file format. This option can be used to change files created with MilkShape 3D versions 1.4.0 and earlier. See Menus. Show Model
Statistics
This option brings up a statistics window showing very useful statistics like the number of faces in the scene. Refer to this often to help tune your model. See Menus and The Model Statistics Window. Mirror All
This tool allows the model to be mirrored without selecting anything. This is useful when you are symmetrically modeling something in several groups. The three options for mirroring are left to right, top to bottom and front to back. Smooth Edges
This tool will add triangles to the mesh to make it smoother, more organic and natural looking. The number of extra triangles to be added can be adjusted by the Inward Pull slider. Smoothing can be performed on selected faces only by using the 'Only smooth selected triangles' option. Progressive
Mesh
This tool can reduce the number of triangles in the model. Specify a percentage of the current number of polygons in the model you wish to reduce the model to. Scale Animation
This allows you to compress and expand the length of the animation of the current model. Enter the target number of frames in the edit box and press Scale to perform the Animation Scale action. Fatboy
The Fatboy tool can create a model that looks fat simply by moving the vertices of the model. Adjust how fat you wish the model to appear by changing the number in the Size Change box. The Fatboy command can be limited to selected vertices by checking the 'Only warp selected vertices' checkbox. Reverse Animation
This tool simply reverses the animation. Scale All
This tool is used to scale all the components of the current model. Selection of groups of triangles is not necessary for this tool to work.
|