The Model Statistics Window

The model statistics window provides useful information that should be referred to throughout the construction of your model. Some games you may make models for will have an optimum number of polygons (triangles, faces), joints etc, so its important to first check your target game then make sure your model suits these requirements by using the Model Statistics window.

This feature can be accessed from the main menu by clicking Tools->Show Model Statistics.

Vertices

This provides the number of vertices in the model. For an explanation of what a vertex is refer to the 3D Theory & Practice section.

Triangles

Provides the number of triangles (faces, polygons) in the model. For an explanation of what a polygon is refer to the 3D Theory & Practice section.

Groups

Provides the number of groups in the model.

Materials

Provides the number of materials created for the model.

Joints

Provides the number of joints in the model.

Smoothing Groups

Provides the number of smoothing groups set up in the model.

Mins

This, coupled with the Maxs provides the bounding box for the model. Each number represents the value of the X, Y and Z for the vertex that is to the extreme X, Y or Z plane. These are not necessarily the coordinates for one vertex.

Maxs

This is the same as mins but these values represent the maximum values of the X, Y and Z of the model's vertices.

Center

This is the centre location of the model, not of the world. For example if you were modelling a human figure its centre point would be just below its navel, this is the same no matter where on the Y axis the model happens to be positioned.