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Well
first off, as I was preparing to write a tutorial on modeling, I scoured the
net for what was all ready out there on modeling a character for use in a game.
What I came up with, was a truck load of information on the benefits of using
this or that method, and not a whole lot on telling you how to create a model.
Oh I am sure there are some really good ones out there, but you want it now,
right?
A download of this entire Tutorial in HTML is available at: http://www.drawcad.com/upload/HL-World-model-Tutorial.zip.
Note: You will need to have Internet Explorer version 4.0 or higher to view this on your computer as it was written in the Microsoft CHM help file format.
This tutorial will hopefully
be the first of a series, starting with the basis of what is involved in the
process of creating a model, it's skin, skeleton and animation, all in this
order. As a final installment we will be showing you how, by a step by step
detail, to get the model into Half-Life.
What we will be making is a world model for HL, that is the things you see laying
on the floor in a deathmatch or the single player game that you can pick up,
or it may be placed there with the intent of killing you! (Take for example
the grenades and other types of explosives that you throw in TFC).
For this Tutorial, we will be using the popular Milkshape 3d by Mete Ciragan.
I plan on making a Max 3d tutorial as well.
You will first off have
to get the Milkshape 3D program by Mete Ciragan. This can be found at the following
web site: http://www.swissquake.ch/chumbalum-soft/index.html
Another program that we will be using for the extraction of Valves and other
add on packs and Modifications models is called Qped. You can find this at:
http://www.planetquake.com/qped/.
Also, you will need a paint program to make the "skin" of your model.
There are several out there that you can use. Some use Photoshop as a basis
for their creation of a "skin." These tutorials will be using the
popular Paint Shop Pro for it creation of a "skin." You can find an
evaluation of this program at: http://www.jasc.com/. Another program
that will be useful in your creation of models is the Half-Life Model Viewer
that can be found at: http://www.swissquake.ch/chumbalum-soft/hlmv/
Although it is not required it is sometime done among modelers to hand sketch
the model, (some even go as far as fully illustrating the model on paper first),
then scan this into the computer for a background to create the model by.
Below you will see and example of what I did for a mod for a health rune, that
was to be as detailed as most player models. I sketched out my idea and then
scanned it into my comp and used it for a background to create her.
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