From A to Z: Complete Model Construction
This tutorial is aimed at the total beginner to the intermediate skill
level of 3D model construction. It deals with fairly advanced topics
but nothing is taken for granted and everything is explained clearly
so that mostly everyone can understand.
In this tutorial I aim to have a completely modeled and animated human
female biped model. The steps involved in this creation process are
as follows.
- Create the model in MilkShape
3D. This involves creating the meshes for the different parts
of the body using vertices and polygons and grouping them to create
meshes (groups of polygons).
- Unwrap the meshes in Ultimate
Unwrap 3D. This invloves mapping a checker material onto the surfaces
of the model and adjusting the UV coordinates to achieve the best
planar material distribution over the faces. This means adjusting
the UV coordinates to avoid texture stretching.
- Texturemap the model using the UV maps exported from Ultimate Unwrap
3D as a result of UV unwrapping. These UV maps will be painted using
Adobe Photoshop 5.5.
- Animate a walk animation using MilkShape
3D. This involves creating a skeleton and posing it at key-frames
in the animation cycle.
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