Editing | Mapping | Tutorials | Space
To boldly go where no thug has gone before
a) The Tutorial
First you need to download the Texture for
the space background... nothing but a bunch of dots on a black
background.
0_stars.tga - right click and
save target as, then put into
kingpin/main/textures/common. Update: i put the texture into a
zip file, thanks warmachine
Make a window with a window texture or a light
colored one. To make it as clear as possible load the surface
properties with the "s" key then check off trans33 and trans66. The
trans boxes can be used to make the black background of sprites see
through (trans66 recommended for sprites)
Surface Property |
Description |
Trans 66 |
Little transparent |
Trans 33 |
More transparent (both together will be the same as just
doing Trans 33) |
Next surround that window with maybe a brick
textured wall for now as if you were looking at the outside of a
building. Make a brush behind the window equal to or bigger than the
size of the window and use the 0_Stars.tga texture. With the brush
still selected, hit the "s" key to load up the surface properties
and check off the flowing checkbox and the warp checkbox. The
flowing box will make the texture flow. The warp box will make it so
the brush stays in the same place, but still flowing.
There needs to be a lot of light to see the
details of the stars so add light models right beside the stars, but
in front of the window. For best effects, make the window 8 sided
and use a non window texture.
b) More stuff
Make the background a trigger_hurt entity and
the window breakable, see glass
tutorial. |