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  Setting Up KPRadiant
 
Getting Started

Setting up KPRadiant for Kingpin editing can be quite a trick if you are new to editing Quake 2 engine games. A lot of people seem to have questions on how to get KPRadiant working on their system so I hope you find this quick tutorial helpful. In this tutorial I will take you all the way through the setup process, from installing Kingpin to configuring the editor to your liking. If you have any questions please post in the Gamedesign.net Forums.

Installing Kingpin

The first thing you need to do is make sure you have Kingpin installed in its default directory (C:\Program Files\Kingpin\). If Kingpin is installed elsewhere, KPRadiant will not work correctly. You can get around this by editing the radiant.ini file but it can be more of a hassle than its worth. If you already have Kingpin installed in a different location, the easiest thing would be to uninstall it and re-install under its default directory. Chances are, if you are having problems with textures or entities not loading in the editor, this is your problem.

Preferences

The first time you run KPRadiant, the Preferences window will pop up. After the first time you run KPRadiant, you can find it in the 'Edit | Preferences' drop down. The first thing you are going to want to change (or verify) is the 'Game Directory. This should point to 'C:\Program Files\Kingpin\Kingpin.exe'. If this is wrong, KPRadiant will not function right. Setup the rest of the view settings and options to your liking. If you choose SGI OpenGL make sure you have the SGI OpenGL windows drivers installed, the drivers come with Windows NT, Windows 98, and Windows 95 OSR2. If you have an older version of Windows 95 you are going to have to download them. Here is a screen capture of my settings.

Video Settings

For decent performance in KPRadiant, you need a OpenGL video card. Older 3DFx cards with mini-GL wont cut it, you need the power of full OpenGL. Any of the Riva TNT cards work great. If your video card does not support OpenGL you will be forced to use software rendering which is very slow.

Render Quality : This determines the quality at which the textures are displayed in the 3D viewport. If you have a decent AGP video card, crank this up to Trilinear. I you have a slower video card, lower this (hopefully you wont have to go all the way down to flat shaded).

Entities As : This is how the entities are displayed in the 3D viewport. I find skinned entities the easiest to work with but if you have slowdown in a large level, lower to "Bounding Box" or "Wireframe".

Tutorial by Senn
Special thanks to KungFu
If you find any mistakes let me know so I can fix it. Thanks.

 
Concept and Site Design © 1999 Adam 'Senn' Bellefeuil, All rights reserved.